settings:habisfern:magic
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====== Magic in Habisfern ====== | ====== Magic in Habisfern ====== | ||
- | There are two broad types of magic, [[rune magic]] and [[book magic]]. | + | There are two broad types of magic in // |
- | Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. | + | ===== Formulaic Magic ===== |
- | There is also the seventh mystery | + | All magic in this setting |
- | ===== Standard Abilities ===== | + | This allows some degree of flexibility, |
- | ==== Earth ==== | + | Rune and Book magic allow boosting is slightly different ways. Because there are only a finite number of runes (they were taught to humanity by the gods) there is little chance of overlap between these spells, so a 'low level' rune can be boosted to be as effective as a 'high level' rune. |
- | === Summon Earth Elemental === | + | Book spells are invented by human wizards, and new ones are being invented all the time. Lower level spells are easier |
- | + | ||
- | Summon elf (plant) or goblin (earth) elementals. | + | |
- | + | ||
- | === Fertility Rites === | + | |
- | + | ||
- | Increases/ | + | |
- | + | ||
- | 10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels. | + | |
- | 20 A small garden (10m^3). | + | |
- | 30 A large garden (100m^3). | + | |
- | 40 A hectare (100m x 100m). | + | |
- | 50 A large field (1km x 1km). | + | |
- | 60 One hex (5km diameter area) | + | |
- | +10 +5km radius | + | |
- | + | ||
- | The magic lasts for one day, so must be recast every day for long term effect. | + | |
- | + | ||
- | ==== Water ==== | + | |
- | + | ||
- | === Summon Water Elemental === | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Spirit ==== | + | |
- | + | ||
- | + | ||
- | ==== Air ==== | + | |
- | + | ||
- | + | ||
- | ==== Fire ==== | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Metal ==== | + | |
+ | ===== Sanity ===== | ||
+ | Sanity is an important part of both magic systems. Learning magic can be hard, but it can be made easier by taking shortcuts that can leave a wizard damaged. Risk of sanity loss is always a choice - if you don't want to take the risks then you don't have to. But the rewards can be very tempting. |
settings/habisfern/magic.1395957062.txt.gz · Last modified: 2015/02/04 22:40 (external edit)