settings:habisfern:magic
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Magic in Habisfern
There are two broad types of magic, Rune Magic and Book Magic.
Six mysteries: Earth, Water, Spirit, Air, Fire and Iron.
There is also the seventh mystery of Neutrality, or World.
Standard Abilities
Earth
Summon Earth Elemental
Summon elf (plant) or goblin (earth) elementals.
Fertility Rites
Increases/Reduces the fertility of the land in an area around the wizard. Fertility of land ranges from 0 (barren desert) to 5 (lush jungle). Most of Weidany is 3.
10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels. 20 A small garden (10m^3). 30 A large garden (100m^3). 40 A hectare (100m x 100m). 50 A large field (1km x 1km). 60 One hex (5km diameter area) +10 +5km radius
The magic lasts for one day, so must be recast every day for long term effect.
Water
Summon Water Elemental
Spirit
Air
Fire
Metal
settings/habisfern/magic.1395957062.txt.gz · Last modified: 2015/02/04 22:40 (external edit)