settings:habisfern:magic
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====== Magic in Habisfern ====== | ====== Magic in Habisfern ====== | ||
+ | |||
+ | There are two broad types of magic, [[rune magic]] and [[book magic]]. | ||
Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. | Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. | ||
+ | |||
+ | There is also the seventh mystery of Neutrality, or World. | ||
+ | |||
+ | ===== Standard Abilities ===== | ||
+ | |||
+ | ==== Earth ==== | ||
+ | |||
+ | === Summon Earth Elemental === | ||
+ | |||
+ | Summon elf (plant) or goblin (earth) elementals. | ||
+ | |||
+ | === Fertility Rites === | ||
+ | |||
+ | Increases/ | ||
+ | |||
+ | 10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels. | ||
+ | 20 A small garden (10m^3). | ||
+ | 30 A large garden (100m^3). | ||
+ | 40 A hectare (100m x 100m). | ||
+ | 50 A large field (1km x 1km). | ||
+ | 60 One hex (5km diameter area) | ||
+ | +10 +5km radius | ||
+ | |||
+ | The magic lasts for one day, so must be recast every day for long term effect. | ||
+ | |||
+ | ==== Water ==== | ||
+ | |||
+ | === Summon Water Elemental === | ||
+ | |||
+ | |||
+ | |||
+ | ==== Spirit ==== | ||
+ | |||
+ | |||
+ | ==== Air ==== | ||
+ | |||
+ | |||
+ | ==== Fire ==== | ||
+ | |||
+ | |||
+ | |||
+ | ==== Metal ==== | ||
settings/habisfern/magic.txt · Last modified: 2015/04/19 17:20 by sam