Sorcery spells have prerequisites. Earlier spells in the chain must be unlocked first.
- Light (0) - Makes something glow.
- Image (10) - A simple illusion
- Hidden (20) - Invisibility
- Spark (0) - Electrical jolt
- Shock Bolt (10) - Electrical bolt
- Breeze (0) - Creates gentle breeze.
- Wind Blast (10) - Knock things over.
- Ignite (0) - Create a spark of fire which does minimal damage, but which sets things on fire.
- Fire Bolts (10) - Bolts of fire which harm people.
- Fire Spear (20) - Long range bolt of fire.
- Fire Ball (30) - Fiery explosion.
- Warm (10) - Warms the air around you, keeping you and others warm.
- Heat (20) - Heats a specific object so it is too hot to touch.
- Burning Wind (30) - Wind of great heat, does damage.
- Resist Fire (20) - Protects you from fire.
- Control Fire (10) - Controls an existing fire.
- Alertness (0) - Gives bonus to perception and initiative.
- Quicken (10) - Movement is increased.
- Haste (20) - Bonus to agility and dexterity
- Fire Sense (20) - Infravision
genres/fantasy/magic/sorcery.txt · Last modified: 2018/04/08 09:59 by sam