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settings:traveller:characters

Characters

The aim is for something less complex than the Traveller life path system, but more structured than simple point buy. Structure has the advantage of helping to guide a player into selecting the sort of character that would be useful.

There are three decisions to be made:

  • Background - some basic background skills learned at an early age.
  • Profession - what the character is trained to do.
  • Hobby - some side skills they've picked up along the way.

If the same skill is gained multiple times, then they can stack.

  • Gain a duplicate skill of 2, increase the current skill to 3 if it is lower.
  • Gain a duplicate skill of 4, increase to 4 if it is 2, or +1 if 3 or higher.

Whenever a skill is duplicated, you also gain a technique in that skill, if there is one available.

Universal

Everybody starts with the following skills:

  • All talents: 2
  • Galanglic 4
  • Knowledge (Interstellar) 2
  • Knowledge (Sector) 2
  • Knowledge (System) 2
  • Drive 2 or Computers 2 or Survival 2 or Streetwise 2 or Any talent at 3

Background

Athlete

  • Athletics 4
  • Throw 3
  • Sport 4

Geek

  • Research 2
  • Computing 2 or Electronics 2
  • Science 2 or Mechanics 2

Gang

  • Brawl 3 or Burglary 2
  • Guns 2 or Sleight 4
  • Streetwise 2

Social

  • Charm 3
  • Guile 3
  • Current affairs 2 or Gambling 2 or Leadership 2

Scouts

  • Survival 2 or Leadership 2
  • Pilot 2 or Guns 2

Profession

Academic

  • Research 4
  • Teach 2
  • Academic… 4
  • Academic… 4
  • Administration 2
settings/traveller/characters.txt · Last modified: 2019/01/31 21:14 by sam

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