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settings:habisfern:magic

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Magic in Habisfern

Six mysteries: Earth, Water, Spirit, Air, Fire and Iron.

Standard Abilities

Earth

Summon Earth Elemental

Summon elf (plant) or goblin (earth) elementals.

Fertility Rites

Increases/Reduces the fertility of the land in an area around the wizard. Fertility of land ranges from 0 (barren desert) to 5 (lush jungle). Most of Weidany is 3.

10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels.
20 A small garden (10m^3).
30 A large garden (100m^3).
40 A hectare (100m x 100m).
50 A large field (1km x 1km).
60 One hex (5km diameter area)
+10 +5km radius

The magic lasts for one day, so must be recast every day for long term effect.

Water

Summon Water Elemental

Spirit

Air

Fire

Metal

settings/habisfern/magic.1384891155.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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