settings:habisfern:magic
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settings:habisfern:magic [2013/11/19 19:58] – sam | settings:habisfern:magic [2015/02/04 22:40] – external edit 127.0.0.1 | ||
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====== Magic in Habisfern ====== | ====== Magic in Habisfern ====== | ||
+ | |||
+ | There are two broad types of magic, [[rune magic]] and [[book magic]]. | ||
Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. | Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. | ||
+ | |||
+ | There is also the seventh mystery of Neutrality, or World. | ||
===== Standard Abilities ===== | ===== Standard Abilities ===== | ||
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Increases/ | Increases/ | ||
- | 10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels. | + | |
- | 20 A small garden (10m^3). | + | 20 A small garden (10m^3). |
- | 30 A large garden (100m^3). | + | 30 A large garden (100m^3). |
- | 40 A hectare (100m x 100m). | + | 40 A hectare (100m x 100m). |
- | 50 A large field (1km x 1km). | + | 50 A large field (1km x 1km). |
- | 60 One hex (5km diameter area) | + | 60 One hex (5km diameter area) |
- | +10 +5km radius | + | +10 +5km radius |
The magic lasts for one day, so must be recast every day for long term effect. | The magic lasts for one day, so must be recast every day for long term effect. |
settings/habisfern/magic.txt · Last modified: 2015/04/19 17:20 by sam