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settings:habisfern:magic [2013/11/10 21:36] samsettings:habisfern:magic [2015/02/04 22:40] – external edit 127.0.0.1
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 ====== Magic in Habisfern ====== ====== Magic in Habisfern ======
 +
 +There are two broad types of magic, [[rune magic]] and [[book magic]].
  
 Six mysteries: Earth, Water, Spirit, Air, Fire and Iron. Six mysteries: Earth, Water, Spirit, Air, Fire and Iron.
 +
 +There is also the seventh mystery of Neutrality, or World.
  
 ===== Standard Abilities ===== ===== Standard Abilities =====
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 === Summon Earth Elemental === === Summon Earth Elemental ===
 +
 +Summon elf (plant) or goblin (earth) elementals.
  
 === Fertility Rites === === Fertility Rites ===
 +
 +Increases/Reduces the fertility of the land in an area around the wizard. Fertility of land ranges from 0 (barren desert) to 5 (lush jungle). Most of Weidany is 3.
 +
 +  10 A small plot (1m^3). Increase fertility by 1 level, reduce by 2 levels.
 +  20 A small garden (10m^3).
 +  30 A large garden (100m^3).
 +  40 A hectare (100m x 100m).
 +  50 A large field (1km x 1km).
 +  60 One hex (5km diameter area)
 +  +10 +5km radius
 +
 +The magic lasts for one day, so must be recast every day for long term effect.
 +
 +==== Water ====
 +
 +=== Summon Water Elemental ===
 +
 +
 +
 +==== Spirit ====
 +
 +
 +==== Air ====
 +
 +
 +==== Fire ====
 +
 +
 +
 +==== Metal ====
 +
  
settings/habisfern/magic.txt · Last modified: 2015/04/19 17:20 by sam

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