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rules:space [2012/10/07 21:46] samrules:space [2019/08/29 18:11] sam
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 {{ :settings:cruiser.jpg?nolink|}} {{ :settings:cruiser.jpg?nolink|}}
  
-[[/genres/scifi|Yags SciFi]] is a genre specifically designed to allow for space combat, in a way that is interesting for players and suitable for games modelled on science fiction TV, books and films. It is probably slightly //harder// than the sort of space combat often portrayed by Hollywood, but would be suitable for series such as //Babylon 5// or the re-imagined //Battlestar Galactica//. Ultimately, a lot of the terminology has been inspired by //Traveller//.+[[/scifi/|YAGS SciFi]] is a genre specifically designed to allow for space combat, in a way that is interesting for players and suitable for games modelled on science fiction TV, books and films. It is probably slightly //harder// than the sort of space combat often portrayed by Hollywood, but would be suitable for series such as //Babylon 5// or the re-imagined //Battlestar Galactica//. Ultimately, a lot of the terminology has been inspired by //Traveller//.
  
 The full set of rules for space craft isn't yet completed, but will be part of the //SciFi Tech// equipment rules (just as //Vehicles// is part of the //High Tech// article). What follows is an overview and introduction, as well as a set of design requirements. The full set of rules for space craft isn't yet completed, but will be part of the //SciFi Tech// equipment rules (just as //Vehicles// is part of the //High Tech// article). What follows is an overview and introduction, as well as a set of design requirements.
  
 +> These rules cover **Yags SciFi**, not **Yags Ultra Tech**. Though there will be many shared features of both, each represents a different view of physics. Ultra Tech is grounded in much harder science fiction, where space battles are long and boring. SciFi is more interested in action orientated science fiction - softer, but not too soft.
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 +Some example starship designs can be found on my [[https://www.notasnark.net/traveller/resources/index|Traveller Resources]] pages.
 ===== Scale ===== ===== Scale =====
  
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 Most repulsor vehicles, especially at the earlier technology levels, will be limited to a few metres of altitude. Specialist vehicles at high technologies will manage tens of kilometres, but they will be slow and ungainly and often rely on another form of propulsion to actually move around. Most repulsor vehicles, especially at the earlier technology levels, will be limited to a few metres of altitude. Specialist vehicles at high technologies will manage tens of kilometres, but they will be slow and ungainly and often rely on another form of propulsion to actually move around.
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 +> Such limitations allow a split between tanks and space craft. If a space ship can fly along the surface, up in the atmosphere or out in deep space with equal capability, then everything becomes a space ship. This isn't necessarily a bad thing, but **Yags SciFi** prefers to delineate such types of vehicles from each other
rules/space.txt · Last modified: 2019/08/29 18:11 by sam

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