rules:skills:fantasy
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===== Knowledge Skills ===== | ===== Knowledge Skills ===== | ||
- | | + | Knowledge skills are nearly always based off of // |
+ | |||
+ | * **Alchemy** - Knowledge of making, using and identifying alchemical mixtures. | ||
+ | | ||
+ | * **Common** - Knowledge of common ' | ||
+ | * **Dungeoneering** - Knowledge of things and places found underground. | ||
* **Engineering** - Knowledge of how to build mechanical and architectural things. | * **Engineering** - Knowledge of how to build mechanical and architectural things. | ||
* **Geography** - Knowledge of physical terrain and also where things are. | * **Geography** - Knowledge of physical terrain and also where things are. | ||
* **History** - Knowledge of what has happened in the past. | * **History** - Knowledge of what has happened in the past. | ||
- | * **Military** - Knowledge of military strategy. | + | * **Medicine** - Knowledge of medicine and healing people. |
* **Nature** - Knowledge of plants and animals. | * **Nature** - Knowledge of plants and animals. | ||
+ | * **Nobility** - Knowledge of noble etiquette, structures and who is who. | ||
+ | * **Philosophy** - Knowledge of the theories of morals and ethics. | ||
+ | * **Planes** - Knowledge of the metaphysics of the outer planes. | ||
* **Religion** - Knowledge of cults, priests and gods. | * **Religion** - Knowledge of cults, priests and gods. | ||
+ | * **Warfare** - Knowledge of military strategy. | ||
+ | |||
+ | Knowledge skills may have specialisations. // | ||
+ | |||
+ | //Knowledge Common// is had by almost everyone to some degree. It covers human, and human-like, culture, civilisation and society. | ||
+ | |||
+ | ===== Magic Skills ===== | ||
+ | |||
+ | * **Magic Theory** - Knowledge of how academic magic works, for the purpose of learning and inventing spells. |
rules/skills/fantasy.1565543507.txt.gz · Last modified: 2019/08/11 17:11 by sam