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rules:skills:fantasy [2019/08/11 17:11] – created samrules:skills:fantasy [2019/08/31 20:41] (current) sam
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 ===== Knowledge Skills ===== ===== Knowledge Skills =====
  
-  * **Arcana** - Knowledge of magical things+Knowledge skills are nearly always based off of //Intelligence//. At a low level they can be represented by common sense and experience, but at higher levels they generally require some level of book learning. 
 + 
 +  * **Alchemy** - Knowledge of making, using and identifying alchemical mixtures. 
 +  * **Arcana** - Knowledge of magical things
 +  * **Common** - Knowledge of common 'human' society and culture. 
 +  * **Dungeoneering** - Knowledge of things and places found underground.
   * **Engineering** - Knowledge of how to build mechanical and architectural things.   * **Engineering** - Knowledge of how to build mechanical and architectural things.
   * **Geography** - Knowledge of physical terrain and also where things are.   * **Geography** - Knowledge of physical terrain and also where things are.
   * **History** - Knowledge of what has happened in the past.   * **History** - Knowledge of what has happened in the past.
-  * **Military** - Knowledge of military strategy.+  * **Medicine** - Knowledge of medicine and healing people.
   * **Nature** - Knowledge of plants and animals.   * **Nature** - Knowledge of plants and animals.
 +  * **Nobility** - Knowledge of noble etiquette, structures and who is who.
 +  * **Philosophy** - Knowledge of the theories of morals and ethics.
 +  * **Planes** - Knowledge of the metaphysics of the outer planes.
   * **Religion** - Knowledge of cults, priests and gods.   * **Religion** - Knowledge of cults, priests and gods.
 +  * **Warfare** - Knowledge of military strategy.
 +
 +Knowledge skills may have specialisations. //Geography// and //History// for example will have specialities for particular regions. If you have never been to, or read about, a place then you won't know anything about it until you also pick up a //speciality// in that area.
 +
 +//Knowledge Common// is had by almost everyone to some degree. It covers human, and human-like, culture, civilisation and society.
 +
 +===== Magic Skills =====
 +
 +  * **Magic Theory** - Knowledge of how academic magic works, for the purpose of learning and inventing spells.
rules/skills/fantasy.1565543507.txt.gz · Last modified: 2019/08/11 17:11 by sam

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