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rules:experience [2012/09/19 18:51] – [Heroic Advancement] samrules:experience [2015/02/04 22:40] (current) – external edit 127.0.0.1
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 But 'no development' does not mean it's impossible, just that there isn't a standard mechanism for it. The GM may award skill improvements (or new skills) if there is a good in game reason for it, as per passive improvement, but primary skills won't improve. But 'no development' does not mean it's impossible, just that there isn't a standard mechanism for it. The GM may award skill improvements (or new skills) if there is a good in game reason for it, as per passive improvement, but primary skills won't improve.
  
 +The bulk of character development though is expected to come from the story - gaining contacts, knowledge, access to resources and further progression towards some final goal.
rules/experience.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1

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