genres:fantasy:magic
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genres:fantasy:magic [2018/03/31 07:59] – created sam | genres:fantasy:magic [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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====== Magic ====== | ====== Magic ====== | ||
- | In a fantasy world where magic is everywhere, the difference between magic and reality can be blurred. | + | In a fantasy world where magic is everywhere, the difference between magic and reality can be blurred. |
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+ | As such, there is nothing to distinguish magic from anything else. There is no way to //detect magic//, and no way to //dispel magic//. Such concepts don't make sense. | ||
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+ | ===== Wizardry and Sorcery ====== | ||
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+ | There are two main types of magic, // | ||
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+ | A // | ||
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+ | //Sorcery// consists of runes, or words of power, that once mastered grant a sorcerer access to its powers. There are a set number of runes in the world, so what a sorcerer can do is limited. No sorcerer in living memory has ever managed to create a new rune - runes exist, and they can be unlocked through dedicated meditation or physical sacrifice, but they are always the same runes. | ||
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+ | //Wizards// control the world at a more fundamental level, through knowledge, research and understanding. Wizards learn spells from books, or are taught them by their masters, or even event new ones. Understanding the fundamental building blocks of the worlds gives them far more control than a sorcerer will ever have. However, the path is harder and more time consuming. Spells are less flexible than runes, but can also be more complicated. | ||
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+ | ===== Elements ===== | ||
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+ | The world is constructed around several elements - //Air//, //Fire//, //Iron//, //Earth//, //Water// and //Spirit//. All spells and runes give power over one of these elements. |
genres/fantasy/magic.txt · Last modified: 2018/03/31 08:10 by sam