settings
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| settings [2012/09/19 18:26] – sam | settings [2015/02/04 22:40] (current) – external edit 127.0.0.1 | ||
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| ====== Settings ====== | ====== Settings ====== | ||
| - | Yags is a generic rule system, but cannot live without actual campaign settings to use it in. Originally, | + | YAGS is a generic rule system, but cannot live without actual campaign settings to use it in. Originally, |
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| + | [[/ | ||
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| Two of the settings are still in active use, and have been updated for the latest version of the rules. The others are no longer played, and used a much older version of the rules. | Two of the settings are still in active use, and have been updated for the latest version of the rules. The others are no longer played, and used a much older version of the rules. | ||
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| ===== Harn World ===== | ===== Harn World ===== | ||
| - | A fantasy conversion of Yags for HarnWorld. This was the first complete magic system for Yags, and also included a religion system for priests. | + | A fantasy conversion of YAGS for HarnWorld. This was the first complete magic system for YAGS, and also included a religion system for priests. |
| The rules for Harn World are not currently available as published documents, but are available as XML source files in subversion. | The rules for Harn World are not currently available as published documents, but are available as XML source files in subversion. | ||
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| ===== Call of Cthulhu ===== | ===== Call of Cthulhu ===== | ||
| - | A brief Call of Cthulhu game was run with a simplified version of the Yags rules. This used a simplified attribute system that became the standard system used in Yags today. In theory, it is possible to simplify | + | A brief Call of Cthulhu game was run with a simplified version of the YAGS rules. This used a simplified attribute system that became the standard system used in YAGS today. In theory, it is possible to simplify |
settings.1348079209.txt.gz · Last modified: 2015/02/04 22:40 (external edit)
