settings
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settings [2012/09/19 18:11] – created sam | settings [2012/09/19 18:50] – sam | ||
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Yags is a generic rule system, but cannot live without actual campaign settings to use it in. Originally, Yags was designed alongside the Habisfern setting - a mythical dark ages environment designed for realism and low magic. Since then, it has also been used for Babylon 5, HarnWorld and Traveller. | Yags is a generic rule system, but cannot live without actual campaign settings to use it in. Originally, Yags was designed alongside the Habisfern setting - a mythical dark ages environment designed for realism and low magic. Since then, it has also been used for Babylon 5, HarnWorld and Traveller. | ||
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Two of the settings are still in active use, and have been updated for the latest version of the rules. The others are no longer played, and used a much older version of the rules. | Two of the settings are still in active use, and have been updated for the latest version of the rules. The others are no longer played, and used a much older version of the rules. | ||
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===== Babylon 5 ===== | ===== Babylon 5 ===== | ||
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A brief Call of Cthulhu game was run with a simplified version of the Yags rules. This used a simplified attribute system that became the standard system used in Yags today. In theory, it is possible to simplify Yags quite quickly - simply removing the techniques would remove a lot of the rules and complexity of character generation. | A brief Call of Cthulhu game was run with a simplified version of the Yags rules. This used a simplified attribute system that became the standard system used in Yags today. In theory, it is possible to simplify Yags quite quickly - simply removing the techniques would remove a lot of the rules and complexity of character generation. | ||
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settings.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1