settings:traveller
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settings:traveller [2012/09/19 18:26] – created sam | settings:traveller [2022/04/01 16:59] (current) – sam | ||
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Traveller is a science fiction game setting which was first published in the 1970' | Traveller is a science fiction game setting which was first published in the 1970' | ||
- | The Yags SF rules are currently being used to run a campaign | + | YAGS SciFi assumes |
- | Yags SF assumes a Traveller-like campaign, partly because this is the setting | + | So YAGS SciFi is not Traveller, |
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+ | {{indexmenu>/ | ||
==== Space Combat ==== | ==== Space Combat ==== | ||
- | One thing about Traveller is that it assumes combat in space takes place across millions of kilometres, with beam weapons being effective across these scales. | + | One thing about Traveller is that it assumes combat in space takes place across millions of kilometres, with beam weapons being effective across these scales. |
By limiting combat to a few hundred kilometres, it makes smuggling operations and blasting your way out of star ports that much easier - a single patrol cruiser can no longer pick you off from high orbit as you attempt to escape to make a Jump to hyperspace. Fighters, though still limited in role, are also easier to imagine when they are fighting combat at ranges of kilometres rather than thousands of kilometres, with turns measured in seconds rather than hours. | By limiting combat to a few hundred kilometres, it makes smuggling operations and blasting your way out of star ports that much easier - a single patrol cruiser can no longer pick you off from high orbit as you attempt to escape to make a Jump to hyperspace. Fighters, though still limited in role, are also easier to imagine when they are fighting combat at ranges of kilometres rather than thousands of kilometres, with turns measured in seconds rather than hours. | ||
- | If you've played a computer game like Eve-Online, then you'll have an idea of the sort of scales that Yags SF assumes. In all, it is thought that the shorter ranges provide a more player-friendly environment, | + | If you've played a computer game like Eve-Online, then you'll have an idea of the sort of scales that YAGS SciFi assumes. In all, it is thought that the shorter ranges provide a more player-friendly environment, |
==== Anti-Gravity ==== | ==== Anti-Gravity ==== | ||
- | Another assumption made by Yags SF, which is a departure from Traveller, is that grav technology doesn' | + | Another assumption made by YAGS SciFi, which is a departure from Traveller, is that grav technology doesn' |
The main reason for this is that without this limitation, there is no such thing as ground vehicles. Tanks, civilian cars and hover boards become space ships, which is a blurring that removes specialisation. | The main reason for this is that without this limitation, there is no such thing as ground vehicles. Tanks, civilian cars and hover boards become space ships, which is a blurring that removes specialisation. | ||
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==== Tech Level 8 ==== | ==== Tech Level 8 ==== | ||
- | Similar to early 21st century Earth, up until about 2020. Personal communication devices are common, though hampered by slow advances in battery technology. Nuclear fission and fossil fuels are the most abundant form of energy generation, with some solar and other renewable sources. | + | Similar to early 21st century Earth, up until about 2025. Personal communication devices are common, though hampered by slow advances in battery technology. Nuclear fission and fossil fuels are the most abundant form of energy generation, with some solar and other renewable sources. |
Large number of dense urban centres, limited space travel to near orbit and heavy use of communication and intelligence satellites. | Large number of dense urban centres, limited space travel to near orbit and heavy use of communication and intelligence satellites. |
settings/traveller.1348079167.txt.gz · Last modified: 2015/02/04 22:40 (external edit)