settings:traveller
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Traveller is a science fiction game setting which was first published in the 1970' | Traveller is a science fiction game setting which was first published in the 1970' | ||
- | The Yags SF rules are currently being used to run a campaign set in the GURPS Traveller setting. This is set at the end of the Classic period and ignores the collapse of the Imperium caused by the assassination of the Emperor. | + | The YAGS SciFi rules are currently being used to run a campaign set in the GURPS Traveller setting. This is set at the end of the Classic period and ignores the collapse of the Imperium caused by the assassination of the Emperor. |
- | Yags SF assumes a Traveller-like campaign, partly because this is the setting it has been used to run, and also because it makes sense. Traveller uses the view of science fiction from the 1970' | + | YAGS SciFi assumes a Traveller-like campaign, partly because this is the setting it has been used to run, and also because it makes sense. Traveller uses the view of science fiction from the 1970' |
==== Space Combat ==== | ==== Space Combat ==== | ||
- | One thing about Traveller is that it assumes combat in space takes place across millions of kilometres, with beam weapons being effective across these scales. | + | One thing about Traveller is that it assumes combat in space takes place across millions of kilometres, with beam weapons being effective across these scales. |
By limiting combat to a few hundred kilometres, it makes smuggling operations and blasting your way out of star ports that much easier - a single patrol cruiser can no longer pick you off from high orbit as you attempt to escape to make a Jump to hyperspace. Fighters, though still limited in role, are also easier to imagine when they are fighting combat at ranges of kilometres rather than thousands of kilometres, with turns measured in seconds rather than hours. | By limiting combat to a few hundred kilometres, it makes smuggling operations and blasting your way out of star ports that much easier - a single patrol cruiser can no longer pick you off from high orbit as you attempt to escape to make a Jump to hyperspace. Fighters, though still limited in role, are also easier to imagine when they are fighting combat at ranges of kilometres rather than thousands of kilometres, with turns measured in seconds rather than hours. | ||
- | If you've played a computer game like Eve-Online, then you'll have an idea of the sort of scales that Yags SF assumes. In all, it is thought that the shorter ranges provide a more player-friendly environment, | + | If you've played a computer game like Eve-Online, then you'll have an idea of the sort of scales that YAGS SciFi assumes. In all, it is thought that the shorter ranges provide a more player-friendly environment, |
==== Anti-Gravity ==== | ==== Anti-Gravity ==== | ||
- | Another assumption made by Yags SF, which is a departure from Traveller, is that grav technology doesn' | + | Another assumption made by YAGS SciFi, which is a departure from Traveller, is that grav technology doesn' |
The main reason for this is that without this limitation, there is no such thing as ground vehicles. Tanks, civilian cars and hover boards become space ships, which is a blurring that removes specialisation. | The main reason for this is that without this limitation, there is no such thing as ground vehicles. Tanks, civilian cars and hover boards become space ships, which is a blurring that removes specialisation. |
settings/traveller.txt · Last modified: 2022/04/01 16:59 by sam