scifi:travel
Differences
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scifi:travel [2019/08/24 13:33] – sam | scifi:travel [2019/08/24 13:41] (current) – sam | ||
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^ TN | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | | ^ TN | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | | ||
^ Accuracy | 100au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm | | ^ Accuracy | 100au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm | | ||
+ | |||
+ | The check is modified by the TL of the drive: | ||
+ | * TL 10: -20 | ||
+ | * TL 11: -10 | ||
+ | * TL 12: +0 | ||
+ | * TL 13: +5, and +5 for each TL above 13. | ||
+ | |||
+ | It takes a minute to calculate jump coordinates. The check is made by the GM, and the results aren't known to the player until the ship comes out of Jump space. |
scifi/travel.1566653618.txt.gz · Last modified: 2019/08/24 13:33 by sam