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scifi:travel

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scifi:travel [2019/08/24 13:33] samscifi:travel [2019/08/24 13:41] (current) sam
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 ^ TN       | 0     | 5    | 10  | 15  | 20    | 30    | 40    | 50   | 60   | 70   | 80   | ^ TN       | 0     | 5    | 10  | 15  | 20    | 30    | 40    | 50   | 60   | 70   | 80   |
 ^ Accuracy | 100au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm | ^ Accuracy | 100au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm |
 +
 +The check is modified by the TL of the drive:
 +  * TL 10: -20
 +  * TL 11: -10
 +  * TL 12: +0
 +  * TL 13: +5, and +5 for each TL above 13.
 +
 +It takes a minute to calculate jump coordinates. The check is made by the GM, and the results aren't known to the player until the ship comes out of Jump space.
scifi/travel.1566653618.txt.gz · Last modified: 2019/08/24 13:33 by sam

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