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scifi:travel [2019/08/24 13:30] – created samscifi:travel [2019/08/24 13:41] (current) sam
Line 9: Line 9:
 To make a jump, it is necessary to make an Intelligence × //Jump Navigation// check. To make a jump, it is necessary to make an Intelligence × //Jump Navigation// check.
  
-^ TN       | 0       | 5     | 10   | 15   | 20  | 30  | 40    | 50    | 60    | 70   | 80   | 90   | 100  +^ TN       | 0     | 5    | 10  | 15  | 20    | 30    | 40    | 50   | 60   | 70   | 80   | 
-^ Accuracy | 1,000au | 100au | 30au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm |+^ Accuracy | 100au | 10au | 3au | 1au | 50Mkm | 20Mkm | 10Mkm | 5Mkm | 3Mkm | 2Mkm | 1Mkm | 
 + 
 +The check is modified by the TL of the drive: 
 +  * TL 10: -20 
 +  * TL 11: -10 
 +  * TL 12: +0 
 +  * TL 13: +5, and +5 for each TL above 13. 
 + 
 +It takes a minute to calculate jump coordinates. The check is made by the GM, and the results aren't known to the player until the ship comes out of Jump space.
scifi/travel.1566653421.txt.gz · Last modified: 2019/08/24 13:30 by sam

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