scifi:spacecraft
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| scifi:spacecraft [2019/11/19 22:25] – created sam | scifi:spacecraft [2020/04/26 10:27] (current) – sam | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| **YAGS SciFi** is all about spacecraft and travel between worlds, so having a system for defining spacecraft is important. | **YAGS SciFi** is all about spacecraft and travel between worlds, so having a system for defining spacecraft is important. | ||
| + | |||
| + | The statistics used are simplified from real world values to make the maths of designing craft easier. Mostly, this involves including all the constants in the basic statistics. | ||
| + | |||
| + | ===== Definitions ===== | ||
| + | |||
| + | **Displacement**: | ||
| + | |||
| + | **Mass**: The actual mass of the vehicle in metric tonnes. This can get complicated, | ||
| + | |||
| + | **Thrust**: How powerful a drive is, per displacement tonne. The higher this is, the faster a spacecraft can accelerate. This is based on Newtons of force produced by the drive, multiplied by a magic number. | ||
| + | |||
| + | **Impulse**: | ||
| + | |||
| + | **Delta-vee**: | ||
| + | |||
| + | The **Total Thrust** is the thrust of the engines times their total mass. | ||
| + | |||
| + | The **Acceleration** is the **Total Thrust** divided by the **Ship Mass**, in m/s². | ||
| + | |||
| + | |||
| + | ^ Engine | ||
| + | | F-1 (LOX/ | ||
| + | | J-2 (LOH) | 1 | 1,000 | 421 | 1000 | ||
| + | | Raptor (LOX/RP1) | 1 | 2,400 | 380 | 2400 | ||
| + | | Merlin (Methane) | 1 | 981 | 311 | 980 | | ||
| + | | Nerva (H) | 2 | 246 | 841 | 250 | | ||
| + | |||
| + | |||
| + | **Total Wet Mass** is equal to the ship **Mass**, plus the mass of fuel times its density. | ||
| + | |||
| + | Full statistics for some future designs are available here: | ||
| + | * [[./ | ||
| + | |||
| + | ==== Mass ==== | ||
| + | |||
| + | In // | ||
| + | |||
| + | Each // | ||
| + | |||
| + | Some craft are //Weak//, in which case total dry mass (including engines, living quarters, cargo hold etc) is multiplied by 0.75. This also has a negative impact on the hull strength of the ship (base soak x0.50). | ||
| + | |||
| + | Some are // | ||
| + | |||
| + | === Cargo === | ||
| + | |||
| + | The first is cargo space, which when full can contain 10,000kg per // | ||
| + | |||
| + | An empty cargo hold has a mass of 100kg per dT, since it is mostly empty space. When loaded with cargo, the mass of the cargo is in addition to this. | ||
| + | |||
| + | === Fuel === | ||
| + | |||
| + | The second is fuel, which is often a liquid (sometimes solid) which completely fills the fuel tank with no space left over. Like cargo, fuel also has a density and so a full fuel tank increases the mass of the ship. Water counts as +14 per dt (14m³ of water has a mass of 14 tonnes, by definition), | ||
| + | |||
| + | An empty fuel tank has a mass of 100kg per dT, again since it is mostly empty space. | ||
| + | |||
| + | === Supplies === | ||
| + | |||
| + | Crew need supplies, which counts as cargo. 1dt of supplies has a mass of 5,000kg, and will last 1 crew member 1,000 days. This includes food, water, air and other necessities. It is assumed water and air is recycled as much as possible, but ' | ||
| + | |||
| + | === Crew Quarters === | ||
| + | |||
| + | How much space crew need depends on the duration of the flight. | ||
| + | |||
| + | * Hours: ¼dT | ||
| + | * Days: 1dT | ||
| + | * Weeks: 2dT | ||
| + | * Months: 4dT | ||
| + | |||
| + | Cramped quarters are about half this. Luxurious can be from twice to five times this. | ||
scifi/spacecraft.1574202310.txt.gz · Last modified: 2019/11/19 22:25 by sam
