rules
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
rules [2012/09/19 17:56] – created sam | rules [2015/02/04 22:40] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | The intial design brief for Yags was for something simple to design and quick to explain. More recently, expansions to the rules have progressed in terms of me thinking about how to simulate something using the rules. | + | ====== Rules ====== |
+ | |||
+ | The intial design brief for **YAGS** | ||
The term I've used is Cinematic Realism, by which I mean a set of rules based in reality, but allowing some of the heroics seen in the grittier Hollywood action films. | The term I've used is Cinematic Realism, by which I mean a set of rules based in reality, but allowing some of the heroics seen in the grittier Hollywood action films. | ||
Line 5: | Line 7: | ||
If I see something in a film, or read something in a book, that matches what I'd like to be able to do in an RPG, then I'll start thinking about how best to implement it with the rules. If then rules can't do it, then I'll look at extending or changing the rules if I think that support for this ' | If I see something in a film, or read something in a book, that matches what I'd like to be able to do in an RPG, then I'll start thinking about how best to implement it with the rules. If then rules can't do it, then I'll look at extending or changing the rules if I think that support for this ' | ||
- | The pages listed here describe some of the design decisions that I've made about the rules system. | + | The pages listed here describe some of the design decisions that I've made about the rules system. |
+ | |||
+ | {{indexmenu> |
rules.1348077411.txt.gz · Last modified: 2015/02/04 22:40 (external edit)