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rules:versions [2012/09/19 18:01] – created samrules:versions [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
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 Taking the Harn background, I modified Yags to fit a more structured character generation system, with backgrounds providing defined sets of skills. Taking the Harn background, I modified Yags to fit a more structured character generation system, with backgrounds providing defined sets of skills.
  
-This had the big advantage that character types that needed large numbers of skills for background reasons could have them without becoming unbalanced (most nobles should have skils such as heraldry, etiquette etc, but in a points-buy system taking such skills makes them less effective at 'adventuring' than a peasant foot soldier who can concentrate on combat skills).+This had the big advantage that character types that needed large numbers of skills for background reasons could have them without becoming unbalanced (most nobles should have skills such as heraldry, etiquette etc, but in a points-buy system taking such skills makes them less effective at 'adventuring' than a peasant foot soldier who can concentrate on combat skills).
  
 It also added rules for magic and religion. It also added rules for magic and religion.
rules/versions.1348077712.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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