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rules:skills [2020/03/08 13:07]
sam
rules:skills [2020/03/08 13:13] (current)
sam
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 When using a skill, it is multiplied by the character'​s relevant //​attribute//​. The average adult human has a score of **3** in all their attributes. Since a d20 is added to this, a typical professional will be rolling (3 x 4) = 12 + 1d20. When using a skill, it is multiplied by the character'​s relevant //​attribute//​. The average adult human has a score of **3** in all their attributes. Since a d20 is added to this, a typical professional will be rolling (3 x 4) = 12 + 1d20.
 +
 +Typical attribute upper limits for characters are in the range of 5-6. This means masters of their profession can potentially be getting a skill bonus of 60 to 100.
  
 ==== Target Numbers ==== ==== Target Numbers ====
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 **30** - A hard task that most professionals will struggle with (15% chance of success) **30** - A hard task that most professionals will struggle with (15% chance of success)
  
 +Some TNs can reach 100 or more, but these are reserved for seemingly impossible tasks which most experts will need to find ways to reduce before they can tackle them.
  
 ===== Skill Breakdown ===== ===== Skill Breakdown =====
rules/skills.txt · Last modified: 2020/03/08 13:13 by sam