rules:skills
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rules:skills [2020/03/08 13:07] – sam | rules:skills [2020/03/08 13:13] (current) – sam | ||
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When using a skill, it is multiplied by the character' | When using a skill, it is multiplied by the character' | ||
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+ | Typical attribute upper limits for characters are in the range of 5-6. This means masters of their profession can potentially be getting a skill bonus of 60 to 100. | ||
==== Target Numbers ==== | ==== Target Numbers ==== | ||
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**30** - A hard task that most professionals will struggle with (15% chance of success) | **30** - A hard task that most professionals will struggle with (15% chance of success) | ||
+ | Some TNs can reach 100 or more, but these are reserved for seemingly impossible tasks which most experts will need to find ways to reduce before they can tackle them. | ||
===== Skill Breakdown ===== | ===== Skill Breakdown ===== |
rules/skills.1583672873.txt.gz · Last modified: 2020/03/08 13:07 by sam