User Tools

Site Tools


rules:skills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
rules:skills [2020/03/08 13:07] samrules:skills [2020/03/08 13:13] (current) sam
Line 12: Line 12:
  
 When using a skill, it is multiplied by the character's relevant //attribute//. The average adult human has a score of **3** in all their attributes. Since a d20 is added to this, a typical professional will be rolling (3 x 4) = 12 + 1d20. When using a skill, it is multiplied by the character's relevant //attribute//. The average adult human has a score of **3** in all their attributes. Since a d20 is added to this, a typical professional will be rolling (3 x 4) = 12 + 1d20.
 +
 +Typical attribute upper limits for characters are in the range of 5-6. This means masters of their profession can potentially be getting a skill bonus of 60 to 100.
  
 ==== Target Numbers ==== ==== Target Numbers ====
Line 23: Line 25:
 **30** - A hard task that most professionals will struggle with (15% chance of success) **30** - A hard task that most professionals will struggle with (15% chance of success)
  
 +Some TNs can reach 100 or more, but these are reserved for seemingly impossible tasks which most experts will need to find ways to reduce before they can tackle them.
  
 ===== Skill Breakdown ===== ===== Skill Breakdown =====
rules/skills.1583672873.txt.gz · Last modified: 2020/03/08 13:07 by sam

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki