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rules:skills [2019/08/11 17:05] samrules:skills [2019/08/11 20:46] sam
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 > Broad skills also greatly simplifies how related skills are dealt with. For example, if each martial art was it's own skill, how do we handle a street brawler with a //Brawl// of 6 who starts learning //Karate//? If they have a //Karate// of 1, how do they compare to someone with a //Brawl// of 2 but a //Karate// of 3? Either the lower skill is never used, the skilled fighter is greatly disadvantaged if he tries to use new skills, or we need a complex system of skill relationships. > Broad skills also greatly simplifies how related skills are dealt with. For example, if each martial art was it's own skill, how do we handle a street brawler with a //Brawl// of 6 who starts learning //Karate//? If they have a //Karate// of 1, how do they compare to someone with a //Brawl// of 2 but a //Karate// of 3? Either the lower skill is never used, the skilled fighter is greatly disadvantaged if he tries to use new skills, or we need a complex system of skill relationships.
  
 +Some examples of skills are given on the following pages:
  
 +  * [[./skills/core]] - Core skills common to most genres and settings.
 +  * [[./skills/professions]] - Professional skills.
 +  * [[./skills/fantasy]] - Skills common to a fantasy setting which aren't part of the core skills.
  
 ===== Techniques ===== ===== Techniques =====
rules/skills.txt · Last modified: 2020/03/08 13:13 by sam

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