rules:skills
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rules:skills [2019/08/11 17:05] – sam | rules:skills [2019/08/11 20:46] – sam | ||
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> Broad skills also greatly simplifies how related skills are dealt with. For example, if each martial art was it's own skill, how do we handle a street brawler with a //Brawl// of 6 who starts learning //Karate//? If they have a //Karate// of 1, how do they compare to someone with a //Brawl// of 2 but a //Karate// of 3? Either the lower skill is never used, the skilled fighter is greatly disadvantaged if he tries to use new skills, or we need a complex system of skill relationships. | > Broad skills also greatly simplifies how related skills are dealt with. For example, if each martial art was it's own skill, how do we handle a street brawler with a //Brawl// of 6 who starts learning //Karate//? If they have a //Karate// of 1, how do they compare to someone with a //Brawl// of 2 but a //Karate// of 3? Either the lower skill is never used, the skilled fighter is greatly disadvantaged if he tries to use new skills, or we need a complex system of skill relationships. | ||
+ | Some examples of skills are given on the following pages: | ||
+ | * [[./ | ||
+ | * [[./ | ||
+ | * [[./ | ||
===== Techniques ===== | ===== Techniques ===== |
rules/skills.txt · Last modified: 2020/03/08 13:13 by sam