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rules:skills [2012/12/21 11:25] samrules:skills [2012/12/21 11:26] – [Familiarities] sam
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 The other type of techniques are Familiarities. These are similar to specialisations but tend to be used in practical skills rather than knowledges. Familiarities tend to be well defined for a particular skill. For example Drive will have a familiarity for car, lorry, bike, ATV, HGV, tank. Not having the familiarity counts as a default, halving your roll for all skill attempts. The other type of techniques are Familiarities. These are similar to specialisations but tend to be used in practical skills rather than knowledges. Familiarities tend to be well defined for a particular skill. For example Drive will have a familiarity for car, lorry, bike, ATV, HGV, tank. Not having the familiarity counts as a default, halving your roll for all skill attempts.
  
-Skills which require familiarity will have a default familiarity which is obtained automatically as part of the skill. For example, Drive assumes familiarity with cars. If you want to be good with a motorbike, you need to buy this as an extra. It's not perfect (since Yags doesn't allow you to be good at riding a motorbike, but not a car), but it keeps things consistent.+Skills which require familiarity will have a default familiarity which is obtained automatically as part of the skill. For example, Drive assumes familiarity with cars. If you want to be good with a motorbike, you need to buy this as an extra. It's not perfect (since **YAGS** doesn't allow you to be good at riding a motorbike, but not a car), but it keeps things consistent.
  
 ==== Cinematic Heroes ==== ==== Cinematic Heroes ====
rules/skills.txt · Last modified: 2020/03/08 13:13 by sam

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