rules:skills:core
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rules:skills:core [2019/06/15 21:09] – created sam | rules:skills:core [2019/08/11 16:48] – sam | ||
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====== Core Skills ====== | ====== Core Skills ====== | ||
- | Core skills are meant to be common across all genres and settings. | + | **YAGS** is designed as a generic system that works across many settings and genres, but it is designed to be a modular framework more than a single system. Characters in one setting won't necessarily be created in exactly the same way as one in another setting. In this sense, it is more like d20 than GURPS. |
+ | |||
+ | In order to try and simplify things though, the following | ||
===== Talents ===== | ===== Talents ===== | ||
- | The eight basic talents are the same for all characters, and are often defaults of more complicated skills. | + | The eight basic talents are the same for all characters, and are often defaults of more complicated skills. All characters begin with a score of **2** in these skills, so can use them with a reasonable level of confidence. |
- | * Athletics | + | |
- | * Awareness | + | |
- | * Brawl | + | |
- | * Charm | + | |
- | * Guile | + | |
- | * Sleight | + | * **Sleight** - Sleight |
- | * Stealth | + | |
- | * Throw | + | |
===== Combat Skills ===== | ===== Combat Skills ===== |
rules/skills/core.txt · Last modified: 2019/08/11 16:57 by sam