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rules:skills:core [2019/06/15 21:09] – created samrules:skills:core [2019/08/11 16:48] sam
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 ====== Core Skills ====== ====== Core Skills ======
  
-Core skills are meant to be common across all genres and settings. They cover a basic set of skills which won'change much from world to world.+**YAGS** is designed as a generic system that works across many settings and genres, but it is designed to be a modular framework more than a single system. Characters in one setting won't necessarily be created in exactly the same way as one in another setting. In this sense, it is more like d20 than GURPS. 
 + 
 +In order to try and simplify things though, the following skills are meant to be common across all settings and genresThis doesn'mean to say that there couldn't be exceptions, but the following skills should be relatively setting neutral.
  
 ===== Talents ===== ===== Talents =====
  
-The eight basic talents are the same for all characters, and are often defaults of more complicated skills.+The eight basic talents are the same for all characters, and are often defaults of more complicated skills. All characters begin with a score of **2** in these skills, so can use them with a reasonable level of confidence.
  
-  * Athletics +  * **Athletics** - Running, jumping, climbing, swimming and other physical feats which generally require full body movement. They are often based off of //Strength//, //Health// or //Agility//. 
-  * Awareness +  * **Awareness** - Noticing things around you, either actively or passively. This is nearly always //Perception// based, but may sometimes be //Intelligence// based for remembering things or spotting things which are out of place. 
-  * Brawl +  * **Brawl** - Fighting by punching, kicking, dodging and wrestling, or any other means of using your body as a weapon. It also covers small or improvised weapons such as clubs and knives. Generally //Agility// based. It does allow the use of any melee weapon with some limitations. 
-  * Charm +  * **Charm** - Being nice to people by appearing open, friendly and honest. It does not cover being directly dishonest. Generally //Empathy// based.  
-  * Guile +  * **Guile** - Lying to people, or noticing when they are lying. It is often //Empathy// based to notice when others are being deceitful, or //Will// based when trying to be deceitful yourself. 
-  * Sleight +  * **Sleight** - Sleight of hand, trickery and other feats of manual dexterity. Includes tricks such as juggling, and can also help in tying or untying knots, picking locks or pockets. Based on //Dexterity//. 
-  * Stealth +  * **Stealth** - Being quiet and stealthy, hiding from sight and not making a noise. Often //Agility// based to be quiet. 
-  * Throw+  * **Throw** - Throwing and catching things, such as knives, rocks and spears. Can also be used with bows and guns, though with restrictions. Generally //Dexterity//.
  
 ===== Combat Skills ===== ===== Combat Skills =====
rules/skills/core.txt · Last modified: 2019/08/11 16:57 by sam

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