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rules:skills:core

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rules:skills:core [2019/08/11 16:48] samrules:skills:core [2019/08/11 16:57] (current) sam
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   * **Awareness** - Noticing things around you, either actively or passively. This is nearly always //Perception// based, but may sometimes be //Intelligence// based for remembering things or spotting things which are out of place.   * **Awareness** - Noticing things around you, either actively or passively. This is nearly always //Perception// based, but may sometimes be //Intelligence// based for remembering things or spotting things which are out of place.
   * **Brawl** - Fighting by punching, kicking, dodging and wrestling, or any other means of using your body as a weapon. It also covers small or improvised weapons such as clubs and knives. Generally //Agility// based. It does allow the use of any melee weapon with some limitations.   * **Brawl** - Fighting by punching, kicking, dodging and wrestling, or any other means of using your body as a weapon. It also covers small or improvised weapons such as clubs and knives. Generally //Agility// based. It does allow the use of any melee weapon with some limitations.
-  * **Charm** - Being nice to people by appearing open, friendly and honest. It does not cover being directly dishonest. Generally //Empathy// based. +  * **Charm** - Being nice to people by appearing open, friendly and honest. It does not cover being directly dishonest. Can be used when calming someone, or when carousing at a party. Generally //Empathy// based. 
   * **Guile** - Lying to people, or noticing when they are lying. It is often //Empathy// based to notice when others are being deceitful, or //Will// based when trying to be deceitful yourself.   * **Guile** - Lying to people, or noticing when they are lying. It is often //Empathy// based to notice when others are being deceitful, or //Will// based when trying to be deceitful yourself.
   * **Sleight** - Sleight of hand, trickery and other feats of manual dexterity. Includes tricks such as juggling, and can also help in tying or untying knots, picking locks or pockets. Based on //Dexterity//.   * **Sleight** - Sleight of hand, trickery and other feats of manual dexterity. Includes tricks such as juggling, and can also help in tying or untying knots, picking locks or pockets. Based on //Dexterity//.
   * **Stealth** - Being quiet and stealthy, hiding from sight and not making a noise. Often //Agility// based to be quiet.   * **Stealth** - Being quiet and stealthy, hiding from sight and not making a noise. Often //Agility// based to be quiet.
-  * **Throw** - Throwing and catching things, such as knives, rocks and spears. Can also be used with bows and guns, though with restrictions. Generally //Dexterity//.+  * **Throw** - Throwing and catching things, such as knives, rocks and spears. Can also be used with bows and guns, though with restrictions. Generally //Perception//.
  
 ===== Combat Skills ===== ===== Combat Skills =====
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 The following are common combat skills. Some may be unavailable due to technology limitations. The following are common combat skills. Some may be unavailable due to technology limitations.
  
-  * Bow - Using a bow (short, long, composite) in combat +  * **Bow** - Using a bow or crossbow in combat. Based on //Perception//. 
-  * Crossbow - Using a crossbow (hand, light, heavy) in combat +  * **Guns** - Using a pistol or rifle. Based on //Perception//. 
-  * Melee - Fighting with melee weapons in combat +  * **Melee** - Fighting with melee weapons in combat, based on //Dexterity//. 
-  * Tactics - Knowing how to use small team tactics in combat+  * **Tactics** - Knowing how to use small team tactics in combat, often based on //Intelligence//.
  
 ===== Social Skills ===== ===== Social Skills =====
  
-  * Art - Skill at painting and drawing +  * **Art** - Skill at painting and drawing 
-  * Carouse - Getting information in casual situations +  * **Dance** - Skill at dancing 
-  * Dance - Skill at dancing +  * **Gamble** - Skill and knowledge of games of chance 
-  * Gamble - Skill and knowledge of games of chance +  * **Game** - Skill at board games or similar tactical games 
-  * Game - Skill at board games or similar tactical games +  * **Intrigue** - Politics and subtle diplomacy 
-  * Intrigue - Politics and subtle diplomacy +  * **Perform** - Performance skills such as poetry, oratory, acting and singing 
-  * Musical Instrument - Skill at a musical instrument +  * **Play** - Skill at playing a musical instrument 
-  * Perform - Performance skills such as poetry, oratory, acting and singing +  * **Teach** - Teaching other people 
-  * Teach - Teaching other people +  * **Trade** - Selling and buying things, bargaining.
-  * Trade - Selling and buying things, bargaining.+
  
  
rules/skills/core.txt · Last modified: 2019/08/11 16:57 by sam

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