rules:skills:core
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rules:skills:core [2019/08/11 16:48] – sam | rules:skills:core [2019/08/11 16:57] (current) – sam | ||
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* **Awareness** - Noticing things around you, either actively or passively. This is nearly always // | * **Awareness** - Noticing things around you, either actively or passively. This is nearly always // | ||
* **Brawl** - Fighting by punching, kicking, dodging and wrestling, or any other means of using your body as a weapon. It also covers small or improvised weapons such as clubs and knives. Generally //Agility// based. It does allow the use of any melee weapon with some limitations. | * **Brawl** - Fighting by punching, kicking, dodging and wrestling, or any other means of using your body as a weapon. It also covers small or improvised weapons such as clubs and knives. Generally //Agility// based. It does allow the use of any melee weapon with some limitations. | ||
- | * **Charm** - Being nice to people by appearing open, friendly and honest. It does not cover being directly dishonest. Generally //Empathy// based. | + | * **Charm** - Being nice to people by appearing open, friendly and honest. It does not cover being directly dishonest. Can be used when calming someone, or when carousing at a party. Generally //Empathy// based. |
* **Guile** - Lying to people, or noticing when they are lying. It is often //Empathy// based to notice when others are being deceitful, or //Will// based when trying to be deceitful yourself. | * **Guile** - Lying to people, or noticing when they are lying. It is often //Empathy// based to notice when others are being deceitful, or //Will// based when trying to be deceitful yourself. | ||
* **Sleight** - Sleight of hand, trickery and other feats of manual dexterity. Includes tricks such as juggling, and can also help in tying or untying knots, picking locks or pockets. Based on // | * **Sleight** - Sleight of hand, trickery and other feats of manual dexterity. Includes tricks such as juggling, and can also help in tying or untying knots, picking locks or pockets. Based on // | ||
* **Stealth** - Being quiet and stealthy, hiding from sight and not making a noise. Often //Agility// based to be quiet. | * **Stealth** - Being quiet and stealthy, hiding from sight and not making a noise. Often //Agility// based to be quiet. | ||
- | * **Throw** - Throwing and catching things, such as knives, rocks and spears. Can also be used with bows and guns, though with restrictions. Generally //Dexterity//. | + | * **Throw** - Throwing and catching things, such as knives, rocks and spears. Can also be used with bows and guns, though with restrictions. Generally //Perception//. |
===== Combat Skills ===== | ===== Combat Skills ===== | ||
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The following are common combat skills. Some may be unavailable due to technology limitations. | The following are common combat skills. Some may be unavailable due to technology limitations. | ||
- | * Bow - Using a bow (short, long, composite) | + | |
- | * Crossbow | + | * **Guns** |
- | * Melee - Fighting with melee weapons in combat | + | |
- | * Tactics - Knowing how to use small team tactics in combat | + | |
===== Social Skills ===== | ===== Social Skills ===== | ||
- | * Art - Skill at painting and drawing | + | |
- | * Carouse - Getting information in casual situations | + | * **Dance** - Skill at dancing |
- | | + | |
- | * Gamble - Skill and knowledge of games of chance | + | |
- | * Game - Skill at board games or similar tactical games | + | |
- | * Intrigue - Politics and subtle diplomacy | + | * **Perform** - Performance skills such as poetry, oratory, acting and singing |
- | * Musical Instrument - Skill at a musical instrument | + | |
- | | + | * **Teach** - Teaching other people |
- | * Teach - Teaching other people | + | |
- | * Trade - Selling and buying things, bargaining. | + | |
rules/skills/core.txt · Last modified: 2019/08/11 16:57 by sam