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rules:poisons [2013/04/06 09:10] samrules:poisons [2015/02/04 22:40] (current) – external edit 127.0.0.1
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   * Strength: Paralysis, cannot move.   * Strength: Paralysis, cannot move.
-  * Health: Coma.+  * Health: Coma. Note that health loss is particularly serious since it means the chance of making further health checks is reduced.
   * Agility: Paralysis.   * Agility: Paralysis.
   * Dexterity: Severe trembling, cannot use hands or do anything requiring finesse.   * Dexterity: Severe trembling, cannot use hands or do anything requiring finesse.
Line 43: Line 43:
 Attributes generally return at 1 point per day after the effects of the poison have worn off, as long as you spend the day in rest. Attributes never drop below zero, so always return back to 1 one day after recovery begins. Attributes generally return at 1 point per day after the effects of the poison have worn off, as long as you spend the day in rest. Attributes never drop below zero, so always return back to 1 one day after recovery begins.
  
-=== Shock ===+=== Shock (sh) ===
  
 Generally caused by severe pain. Initiative drops to zero. This is an immediate effect. Generally caused by severe pain. Initiative drops to zero. This is an immediate effect.
  
-=== Stuns ===+=== Stuns (st) ===
  
 Causes immediate stuns, which are recovered as per normal. Normally caused by pain. Causes immediate stuns, which are recovered as per normal. Normally caused by pain.
  
-=== Coma ===+=== Coma (Co) ===
  
 You slip into a coma. Each day after recovery begins, come out of coma on a 20+ health check. You slip into a coma. Each day after recovery begins, come out of coma on a 20+ health check.
  
-=== Death ===+=== Death (De) ===
  
 Immediate death. No recovery roll. Immediate death. No recovery roll.
  
-=== Paralysis ===+=== Paralysis (Pa) ===
  
 Agility and Dexterity drop to zero. Recover them as per attribute loss. Agility and Dexterity drop to zero. Recover them as per attribute loss.
 +
 +=== Fatigue (Fa) ===
 +
 +Gain one level of fatigue.
 +
 +=== Exhaustion (Ex) ===
 +
 +Gain one level of exhaustion.
 +
 +=== Nausea (Na) ===
 +
 +Feeling sick, vomiting. Penalties to actions whilst nauseous.
 +
 +===== Basic Poisons =====
 +
 +Where an effect is listed as '...', repeat the previous effect continuously.
 +
 +Where a duration has a prefix of 'I/', the first check is immediate.
 +
 +==== Venoms ====
 +
 +^ Type ^ Potency ^ Duration   ^ Effects                    ^
 +|  A    30/5   | I/Minute   | Shock / Stun / ... |
 +|  B    40/5   | I/Minute   | Shock / -1 D / -1 A / -1 D / -1 A / -1 AD / ... |
 +|  C    40/5   | I/Minute   | -1 AD Shock / -1 AD Stun / ... |
 +|  D    40/5   | Hour       | -1 SAD / -2 SAD / Paralysis / Coma / Death |
 +|  E    50/5   | Day        | -1 H / -1 SH / -1 SAD / -2 SAD / -2 SAD / Coma / Death |
 +
 +==== Poisons ====
 +
 +^ Type ^ Potency ^ Duration   ^ Effects                    ^
 +|  A    30/5   | Hour       | Nausea / ...
 +
 +
rules/poisons.1365239417.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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