rules:personality_traits
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- | ====== Personality Traits ====== | + | ====== |
+ | |||
+ | **Virtues** is the new term for what were Personality Traits (and prior to that, Passions). | ||
// | // | ||
- | For this reason, personality traits are used as ' | + | For this reason, personality traits are used as ' |
Traits aren't common in all genres and settings for **YAGS**, and their number and details may well vary between settings that they appear in. | Traits aren't common in all genres and settings for **YAGS**, and their number and details may well vary between settings that they appear in. | ||
+ | ===== Defining Virtues ===== | ||
+ | |||
+ | All virtues default to a value of **4**, and are used with **Will**. A typical trait check will therefore be //Will x 4 + d20// against a target difficulty number. A target of 20 is considered to be something reasonably exceptional, | ||
+ | |||
+ | Virtues will normally be open to modification at character generation, allowing +1/-1 changes to any virtue from 2 to 6, i.e. increasing one trait by +1 means lowering another by -1. | ||
+ | |||
+ | Advantages/ | ||
+ | |||
+ | ==== Typical Traits ==== | ||
+ | |||
+ | Typical traits may be as follows: | ||
+ | |||
+ | * **Bravery** - How brave a character is, how good they are at resisting fear and horror checks. | ||
+ | * **Chastity** - How good a character is at resisting sexual temptation. | ||
+ | * **Temperance** - How good a character is at staying sober and not over indulging in food and drink. | ||
+ | * **Discipline** - How likely a character is to ignore insults or hold back on violence. | ||
+ | * **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common. | ||
+ | |||
+ | === Example Levels === | ||
+ | |||
+ | == Bravery == | ||
+ | |||
+ | ^ Level ^ Examples ^ | ||
+ | | 2 | Coward. Will rarely take risks. | | ||
+ | | 3 | Will tend to hang back if danger is present. Will only take risks if really important. | | ||
+ | | 4 | Typical person. Will try to avoid danger, though will take risks if it is important. | | ||
+ | | 5 | | | ||
+ | | 6 | Heroic. | | ||
+ | |||
+ | ==== Animal Traits ==== | ||
+ | |||
+ | Animals tend to have the following traits: | ||
+ | |||
+ | * **Bravery** - As for characters. | ||
+ | * **Cunning** - How likely to plot and plan | ||
+ | * **Orneriness** - How likely to ignore instructions | ||
+ | |||
+ | ===== Using Traits ===== | ||
+ | |||
+ | Target difficulties. Generally, the idea is that a character will succeed unless it is an unusual situation or they have a low trait. Die rolls shouldn' | ||
+ | |||
+ | **10** - Very easy. | ||
+ | |||
+ | **15** - Easy. | ||
+ | |||
+ | **20** - Moderate. A situation likely to kill the character. A party where all your friends are getting drunk and there' | ||
+ | |||
+ | **25** - Difficult. | ||
+ | |||
+ | **30** - Very difficult. |
rules/personality_traits.1356388491.txt.gz · Last modified: 2015/02/04 22:40 (external edit)