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rules:personality_traits [2012/12/24 22:49] samrules:personality_traits [2013/02/02 11:40] sam
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   * **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common.   * **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common.
  
 +==== Animal Traits ====
  
 +Animals tend to have the following traits:
 +
 +  * **Bravery** - As for characters.
 +  * **Cunning** - How likely to plot and plan
 +  * **Orneriness** - How likely to ignore instructions
 +
 +===== Using Traits =====
 +
 +Target difficulties. Generally, the idea is that a character will succeed unless it is an unusual situation or they have a low trait. Die rolls shouldn't dictate character actions except in extreme circumstances.
 +
 +**10** - Very easy.
 +
 +**15** - Easy.
 +
 +**20** - Moderate. A situation likely to kill the character. A party where all your friends are getting drunk and there's no reason for you not to join in.
 +
 +**25** - Difficult.
 +
 +**30** - Very difficult.
rules/personality_traits.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1

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