rules:personality_traits
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rules:personality_traits [2012/12/24 22:49] – sam | rules:personality_traits [2013/02/02 11:40] – sam | ||
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* **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common. | * **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common. | ||
+ | ==== Animal Traits ==== | ||
+ | Animals tend to have the following traits: | ||
+ | |||
+ | * **Bravery** - As for characters. | ||
+ | * **Cunning** - How likely to plot and plan | ||
+ | * **Orneriness** - How likely to ignore instructions | ||
+ | |||
+ | ===== Using Traits ===== | ||
+ | |||
+ | Target difficulties. Generally, the idea is that a character will succeed unless it is an unusual situation or they have a low trait. Die rolls shouldn' | ||
+ | |||
+ | **10** - Very easy. | ||
+ | |||
+ | **15** - Easy. | ||
+ | |||
+ | **20** - Moderate. A situation likely to kill the character. A party where all your friends are getting drunk and there' | ||
+ | |||
+ | **25** - Difficult. | ||
+ | |||
+ | **30** - Very difficult. |
rules/personality_traits.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1