rules:personality_traits
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Traits aren't common in all genres and settings for **YAGS**, and their number and details may well vary between settings that they appear in. | Traits aren't common in all genres and settings for **YAGS**, and their number and details may well vary between settings that they appear in. | ||
+ | ===== Defining Traits ===== | ||
+ | |||
+ | All traits default to a value of **4**, and are used with **Will**. A typical trait check will therefore be //Will x 4 + d20// against a target difficulty number. A target of 20 is considered to be something reasonably exceptional, | ||
+ | |||
+ | Traits will normally be open to modification at character generation, allowing +1/-1 changes to any trait from 2 to 6, i.e. increasing one trait by +1 means lowering another by -1. | ||
+ | |||
+ | Advantages/ | ||
+ | |||
+ | ==== Typical Traits ==== | ||
+ | |||
+ | Typical traits may be as follows: | ||
+ | |||
+ | * **Bravery** - How brave a character is, how good they are at resisting fear and horror checks. | ||
+ | * **Chastity** - How good a character is at resisting sexual temptation. | ||
+ | * **Temperance** - How good a character is at staying sober and not over indulging in food and drink. | ||
+ | * **Discipline** - How likely a character is to ignore insults or hold back on violence. | ||
+ | * **Sanity** - How well grounded the character is in the real world. Most likely to be used in horror or fantasy settings where loss of sanity is common. | ||
+ | |||
+ | ==== Animal Traits ==== | ||
+ | |||
+ | Animals tend to have the following traits: | ||
+ | |||
+ | * **Bravery** - As for characters. | ||
+ | * **Cunning** - How likely to plot and plan | ||
+ | * **Orneriness** - How likely to ignore instructions | ||
+ | |||
+ | ===== Using Traits ===== | ||
+ | |||
+ | Target difficulties. Generally, the idea is that a character will succeed unless it is an unusual situation or they have a low trait. Die rolls shouldn' | ||
+ | |||
+ | **10** - Very easy. | ||
+ | |||
+ | **15** - Easy. | ||
+ | |||
+ | **20** - Moderate. A situation likely to kill the character. A party where all your friends are getting drunk and there' | ||
+ | |||
+ | **25** - Difficult. | ||
+ | |||
+ | **30** - Very difficult. |
rules/personality_traits.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1