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rules:experience [2012/09/19 18:06] – created samrules:experience [2015/02/04 22:40] (current) – external edit 127.0.0.1
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 ===== Heroic Advancement ===== ===== Heroic Advancement =====
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 +{{:rules:heroes_sm.jpg?nolink |}}
  
 The traditional way for PCs to improve skills is by adventuring. Experience points are gained from doing heroic deeds, overcoming foes and good roleplaying. This is suitable for heroic games, especially those where PCs begin relatively inexperienced and advance quickly in fame and ability. The traditional way for PCs to improve skills is by adventuring. Experience points are gained from doing heroic deeds, overcoming foes and good roleplaying. This is suitable for heroic games, especially those where PCs begin relatively inexperienced and advance quickly in fame and ability.
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 But 'no development' does not mean it's impossible, just that there isn't a standard mechanism for it. The GM may award skill improvements (or new skills) if there is a good in game reason for it, as per passive improvement, but primary skills won't improve. But 'no development' does not mean it's impossible, just that there isn't a standard mechanism for it. The GM may award skill improvements (or new skills) if there is a good in game reason for it, as per passive improvement, but primary skills won't improve.
  
 +The bulk of character development though is expected to come from the story - gaining contacts, knowledge, access to resources and further progression towards some final goal.
rules/experience.1348078014.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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