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====== Yet Another Game System ====== | ====== Yet Another Game System ====== | ||
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- | **Yags is another game system.** //It is a set of moderately complex tabletop RPG rules designed around the concept of cinematic realism.// | + | **YAGS is another game system.** //It is a set of moderately complex tabletop RPG rules designed around the concept of cinematic realism.// |
- | **Yags is flexible.** //It can be used with a wide range of settings, genres and playing styles.// | + | **YAGS is flexible.** //It can be used with a wide range of settings, genres and playing styles.// |
- | **Yags is free.** //It can be modified and distributed under the terms of the GPL, for both commercial and non-commercial purposes.// | + | **YAGS is free.** //It can be modified and distributed under the terms of the GPL, for both commercial and non-commercial purposes.// |
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> **Rules at a glance:** Point buy character generation system, skill based with no classes or levels. All skill checks are attribute x skill + 1d20 against a target difficulty. Attributes are commonly on a scale of 3-5, skills on a scale of 0-8. | > **Rules at a glance:** Point buy character generation system, skill based with no classes or levels. All skill checks are attribute x skill + 1d20 against a target difficulty. Attributes are commonly on a scale of 3-5, skills on a scale of 0-8. | ||
- | First play tested in 1995, Yags was designed as a simple, modular set of rules for low fantasy games. Today, the core rules have grown in complexity and now assume a semi-realistic modern setting. | + | First play tested in 1995, YAGS was designed as a simple, modular set of rules for low fantasy games. Today, the core rules have grown in complexity and now assume a semi-realistic modern setting. |
- | Additional modules provide rules for creating characters in both historical and hard science fiction settings. | + | Additional modules provide rules for creating characters in both historical and hard science fiction settings. |
- | Yags aims for a moderate amount of crunch - rules designed to provide detail to characters and actions rather than assuming players will simply roleplay correctly. For example, it uses an advantages/ | + | YAGS aims for a moderate amount of crunch - rules designed to provide detail to characters and actions rather than assuming players will simply roleplay correctly. For example, it uses an advantages/ |
- | However, implementation aims to keep this within a core set of simple rules. The playing style of Yags tends towards Cinematic Realism - skilled characters can be awesome, but aren't super heroes. You will still need to dodge bullets and swords, but if you have the right skills and abilities, at least you //will// be able to dodge. | + | However, implementation aims to keep this within a core set of simple rules. The playing style of YAGS tends towards Cinematic Realism - skilled characters can be awesome, but aren't super heroes. You will still need to dodge bullets and swords, but if you have the right skills and abilities, at least you //will// be able to dodge. |
index.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1