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genres [2012/06/16 08:43] – created samgenres [2019/08/24 14:29] (current) sam
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 ====== Genres ====== ====== Genres ======
  
-**Yags** is designed to be flexible game system that can be used with wide variety of settings and genresThis approach can give an unsatisfying feel in some casesespecially if the game system isn't designed for a particular type of playing style which it is being shoehorned into.+**YAGS** was originally designed as a system for a fantasy setting and was later adapted for use in a //Babylon 5// game. Since then it has been used to run horror, more fantasy and high powered //Traveller// game. Rather than try to define a single set of rules that covered all of these settings, originally YAGS was //forked// to provide a specific rules set to cover that particular setting. Later, the rules were merged back together, taking the best changes and discarding the bits that didn't work. 
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 +The latest versions of the game continues this tradition, providing a modular framework which can be applied to different settings. Rather than try to define single character generation system that covers all the possible settings, there is a core set of rules that apply to all settingsand character generation is left as setting dependantCharacters from different settings will be compatible, but not necessarily balanced. 
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 +The core rules define what we call //Cinematic Realism//. They are based in the real worldwhilst pushing the bounds of realism much in the way that action films will do so. Whilst **YAGS** supports playing merely above average people, you can also play the likes of a //John McClain// or a //Beatrice Kiddo//. Pushing the system much beyond this level of heroics hasn'been tried. 
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 +  * [[scifi/index|YAGS SciFi]] - designed for soft science fiction and space opera. The likes of //Babylon 5// or //Traveller//, where space travel is easy and human-like intelligences are the main focus of the story. 
 +  * [[ultratech/index|YAGS UltraTech]] - designed for a harder level of science fiction, more common in cyberpunk dystopias such as //Eclipse Phase// or //Altered Carbon//, where the focus can be more on the technology and advanced AIs. 
 +  * [[fantasy/index|YAGS Fantasy]] - designed for adventure in high fantasy worlds, which magic is common and monsters lurk in ancient ruins. 
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 +{{indexmenu>genres}}
  
-For this reason, it should be made clear that **Yags** is designed for realistic/cinematic styles of play, where characters are either relatively normal people, or at best highly skilled and above average individuals, but with no special super powers. It should be possible to run stories similar to Die Hard or Kill Bill, but something like X-Men or The Matrix could be difficult. 
  
genres.1339836211.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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