genres
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| genres [2012/09/19 18:48] – sam | genres [2019/08/24 14:29] (current) – sam | ||
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| ====== Genres ====== | ====== Genres ====== | ||
| - | **Yags** was originally designed as a system for a fantasy setting and was later adapted for use in a //Babylon 5// game. Since then it has been used to run horror, more fantasy and a high powered // | + | **YAGS** was originally designed as a system for a fantasy setting and was later adapted for use in a //Babylon 5// game. Since then it has been used to run horror, more fantasy and a high powered // |
| The latest versions of the game continues this tradition, providing a modular framework which can be applied to different settings. Rather than try to define a single character generation system that covers all the possible settings, there is a core set of rules that apply to all settings, and character generation is left as setting dependant. Characters from different settings will be compatible, but not necessarily balanced. | The latest versions of the game continues this tradition, providing a modular framework which can be applied to different settings. Rather than try to define a single character generation system that covers all the possible settings, there is a core set of rules that apply to all settings, and character generation is left as setting dependant. Characters from different settings will be compatible, but not necessarily balanced. | ||
| - | The core rules define what we call //Cinematic Realism//. They are based in the real world, whilst pushing the bounds of realism much in the way that action films will do so. Whilst | + | The core rules define what we call //Cinematic Realism//. They are based in the real world, whilst pushing the bounds of realism much in the way that action films will do so. Whilst |
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| + | * [[scifi/ | ||
| + | * [[ultratech/ | ||
| + | * [[fantasy/ | ||
| {{indexmenu> | {{indexmenu> | ||
| - | ==== Settings ==== | ||
| - | {{indexmenu> | ||
genres.1348080494.txt.gz · Last modified: 2015/02/04 22:40 (external edit)
