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genres:ultratech [2012/09/19 18:36] samgenres:ultratech [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
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 //Hard SF// is a term used to describe science fiction with a plausible and self-consistent use of science and technology. It doesn't necessarily mean near future (though it often can). Cyberpunk is well suited to Hard SF, though not all Cyberpunk is Hard SF. //Hard SF// is a term used to describe science fiction with a plausible and self-consistent use of science and technology. It doesn't necessarily mean near future (though it often can). Cyberpunk is well suited to Hard SF, though not all Cyberpunk is Hard SF.
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 Ultra Tech assumes a faster progression of computer and bio technology than is presented in [[scifi]], with mind uploading, nanotech and other staples of modern SF being available relatively early. Ultra Tech assumes a faster progression of computer and bio technology than is presented in [[scifi]], with mind uploading, nanotech and other staples of modern SF being available relatively early.
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 Such fiction isn't limited just to the near future however. The war between the humans and the Xeelee in Stephen Baxter's future history resulted in the use of neutron stars and weapons and the destruction of whole galaxies. Such fiction isn't limited just to the near future however. The war between the humans and the Xeelee in Stephen Baxter's future history resulted in the use of neutron stars and weapons and the destruction of whole galaxies.
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 Future technologies are broken down by technology level, starting at TL 8 for the modern day and going up to TL 15. Technology levels beyond this are difficult to define. Future technologies are broken down by technology level, starting at TL 8 for the modern day and going up to TL 15. Technology levels beyond this are difficult to define.
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 By the end of the 21st century, space exploration isn't just a few highly trained astronauts in a small tin can. Permanent hotels in orbit, and even on the moon, are practical. By the end of the 21st century, space exploration isn't just a few highly trained astronauts in a small tin can. Permanent hotels in orbit, and even on the moon, are practical.
  
-Synthetic androids capable of behaving like a human become possible, though most people can recognise them as such through conversation. AI automation begins to take over many tasks normally reserved for humans, and most vehicle transportation has become fully automated by early TL 10. By TL 10 direct interfaces between mind and machine are becoming possible, and by TL 11 the distinction begins to become blurred, as memories (rather than simple instructions) can be copied from one to the other.+Synthetic androids capable of behaving like a human become possible, though most people can recognise them as such through conversation. AI automation begins to take over many tasks normally reserved for humans, and most vehicle transportation has become fully automated by early TL 10. By TL 10 direct interfaces between mind and machine are becoming possible, and by TL 11 the distinction begins to become blurred, as memories (rather than simple instructions) can be copied from one to the other as people view [[./ultratech/tech/sleeving]]
  
 New composite materials become possible, by building up objects atom by atom. Nano-tech replication also allows rapid construction of large scale structures from software templates. Both food and fuel can be grown in the factories, solving both the food crisis and energy crisis at the same time. Fusion reactors finally become feasible. New composite materials become possible, by building up objects atom by atom. Nano-tech replication also allows rapid construction of large scale structures from software templates. Both food and fuel can be grown in the factories, solving both the food crisis and energy crisis at the same time. Fusion reactors finally become feasible.
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 Permanent colonies can be found on the Moon and Mars, with manned exploration of the outer planets beginning as well. The mining of asteroids is practical for certain rare materials, but very practical for helping boot strap a space based culture. Permanent colonies can be found on the Moon and Mars, with manned exploration of the outer planets beginning as well. The mining of asteroids is practical for certain rare materials, but very practical for helping boot strap a space based culture.
  
-This is the level of technology available in settings such as +This is the level of technology available in settings such as //Ghost in the Shell/or //Transhuman Space//.
-Ghost in the Shell</em> or Transhuman Space</em>.+
  
 ==== Lords of Matter (TL 12-13) ==== ==== Lords of Matter (TL 12-13) ====
genres/ultratech.1348079819.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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