User Tools

Site Tools


genres:ultratech:tech:sleeving

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
genres:ultratech:tech:sleeving [2014/11/06 20:12] samgenres:ultratech:tech:sleeving [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
Line 20: Line 20:
 In a setting where body hopping is common, you do not pay for physical attributes during character generation.  In a setting where body hopping is common, you do not pay for physical attributes during character generation. 
  
-Most people though are limited to using a physical attribute of '5' - unless they're used to using their body to its maximum, they are limited by their training and subconscious self limitations. +Most people though are capped to using a physical attribute of '5' - unless they're used to using their body to its maximum, they are limited by their training and subconscious self limitations. It costs two points (out of your attribute points) to be able to use a physical attribute up to a level of '7' (per attribute), or five points to raise the limit to be '9'.
genres/ultratech/tech/sleeving.1415304754.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki