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genres:scifi [2012/10/27 13:22] – [Interstellar (TL 10-11)] samgenres:scifi [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
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 ====== SciFi ====== ====== SciFi ======
  
-**Yags SciFi** is one particular view onto future history, which models itself on a softer, more heroic view of technology and exploration. Just as in Hollywood, SciFi characters can travel the galaxy, exploring exotic worlds and meeting green skinned aliens (clothing optional).+**YAGS SciFi** is one particular view onto future history, which models itself on a softer, more heroic view of technology and exploration. Just as in Hollywood, SciFi characters can travel the galaxy, exploring exotic worlds and meeting green skinned aliens (clothing optional).
  
 {{ :genres:battlecruiser.jpg?nolink |}} {{ :genres:battlecruiser.jpg?nolink |}}
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 It does try to keep one foot planted firmly in reality, so though amazing technology is possible, it is left firmly for the future. Of course, GMs can mix everything up however they please, and there's nothing disallowed in the rules, but the gadgets and skills described are limited by technology levels in what is hopefully a vaguely consistent fashion. It does try to keep one foot planted firmly in reality, so though amazing technology is possible, it is left firmly for the future. Of course, GMs can mix everything up however they please, and there's nothing disallowed in the rules, but the gadgets and skills described are limited by technology levels in what is hopefully a vaguely consistent fashion.
  
-The default setting for **Yags SciFi** is the+The default setting for **YAGS SciFi** is the
 [[/settings/mortals]] campaign setting, set in the year 3001 where the empires of humanity span thousands of worlds. However, it is also very similar to [[/settings/Traveller]] or settings such as //Babylon 5//. [[/settings/mortals]] campaign setting, set in the year 3001 where the empires of humanity span thousands of worlds. However, it is also very similar to [[/settings/Traveller]] or settings such as //Babylon 5//.
  
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 Linking human minds to computers becomes possible, as do androids capable of passing themselves off as human. Linking human minds to computers becomes possible, as do androids capable of passing themselves off as human.
  
-This is the limit of technology in a setting such as +This is the limit of technology in a setting such as //Traveller//.
-//Traveller//.+
  
-==== Lords of the Galaxy (TL 19-20) ====+==== World Builders (TL 18-19) ====
  
 Space craft, or even whole cities, made of force fields, changing the orbits of worlds and even controlling the output of stars is not unheard of. This is the realm of super science. Space craft, or even whole cities, made of force fields, changing the orbits of worlds and even controlling the output of stars is not unheard of. This is the realm of super science.
  
 +===== Lords of the Stars (TL 20-29) ====
 +
 +A TL 20 society is considered to be a Type II civilisation on the [[wp>Kardashev Scale]]. They have full control of the resources of a whole star system. At TL 20 and above, a civilisation is building Ringworlds and Dyson Spheres, and can routinely manipulate stars to control their energy output.
 +
 +There are few campaign settings which will have common instances of TL 20+ technology, since it is difficult to imagine without losing the essence of what it is to be human.
 +
 +===== Lords of the Galaxy (TL 30-39) =====
 +
 +At TL 30, a civilisation has reached Type III on the [[wp>Kardashev Scale]], manipulating the very structure of galaxies. There are few cultures in any form of science fiction that are at this level of technology.
 +
 +===== Lords of Time (TL 40+) =====
 +
 +At TL 40+, Type IV civilisations have control over the whole of time and space. The Xeelee or the Time Lords would be the best known examples.
genres/scifi.1351344167.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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