genres:scifi
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genres:scifi [2012/10/27 13:20] – [Future History] sam | genres:scifi [2015/02/04 22:40] – external edit 127.0.0.1 | ||
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====== SciFi ====== | ====== SciFi ====== | ||
- | **Yags SciFi** is one particular view onto future history, which models itself on a softer, more heroic view of technology and exploration. Just as in Hollywood, SciFi characters can travel the galaxy, exploring exotic worlds and meeting green skinned aliens (clothing optional). | + | **YAGS SciFi** is one particular view onto future history, which models itself on a softer, more heroic view of technology and exploration. Just as in Hollywood, SciFi characters can travel the galaxy, exploring exotic worlds and meeting green skinned aliens (clothing optional). |
{{ : | {{ : | ||
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It does try to keep one foot planted firmly in reality, so though amazing technology is possible, it is left firmly for the future. Of course, GMs can mix everything up however they please, and there' | It does try to keep one foot planted firmly in reality, so though amazing technology is possible, it is left firmly for the future. Of course, GMs can mix everything up however they please, and there' | ||
- | The default setting for **Yags SciFi** is the | + | The default setting for **YAGS SciFi** is the |
[[/ | [[/ | ||
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The big advancement in this period is FTL, which allows space travel between star systems in a reasonable time frame. Advancements in computer technology come to a halt, advancements in bigger and flashier weapons do not. | The big advancement in this period is FTL, which allows space travel between star systems in a reasonable time frame. Advancements in computer technology come to a halt, advancements in bigger and flashier weapons do not. | ||
- | A campaign in this period would be similar to Babylon 5</em>, with lots of space craft, but with significant costs involved. You still need people to explore strange new worlds, though you can send down a remote controlled robot to check that it's safe first, and shoot aliens with laser guns and gauss rifles. | + | A campaign in this period would be similar to //Babylon 5//, with lots of space craft, but with significant costs involved. You still need people to explore strange new worlds, though you can send down a remote controlled robot to check that it's safe first, and shoot aliens with laser guns and gauss rifles. |
+ | A TL 10 society is considered to be a Type I civilisation on the [[wp> | ||
==== Forces and Matter (TL 12-13) ==== | ==== Forces and Matter (TL 12-13) ==== | ||
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Linking human minds to computers becomes possible, as do androids capable of passing themselves off as human. | Linking human minds to computers becomes possible, as do androids capable of passing themselves off as human. | ||
- | This is the limit of technology in a setting such as | + | This is the limit of technology in a setting such as // |
- | // | + | |
- | ==== Lords of the Galaxy | + | ==== World Builders |
Space craft, or even whole cities, made of force fields, changing the orbits of worlds and even controlling the output of stars is not unheard of. This is the realm of super science. | Space craft, or even whole cities, made of force fields, changing the orbits of worlds and even controlling the output of stars is not unheard of. This is the realm of super science. | ||
+ | ===== Lords of the Stars (TL 20-29) ==== | ||
+ | |||
+ | A TL 20 society is considered to be a Type II civilisation on the [[wp> | ||
+ | |||
+ | There are few campaign settings which will have common instances of TL 20+ technology, since it is difficult to imagine without losing the essence of what it is to be human. | ||
+ | |||
+ | ===== Lords of the Galaxy (TL 30-39) ===== | ||
+ | |||
+ | At TL 30, a civilisation has reached Type III on the [[wp> | ||
+ | |||
+ | ===== Lords of Time (TL 40+) ===== | ||
+ | |||
+ | At TL 40+, Type IV civilisations have control over the whole of time and space. The Xeelee or the Time Lords would be the best known examples. |
genres/scifi.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1