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genres:scifi:tech:space_weapons

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Space Weapons

A look at the types of weapons and defensive systems used in space warfare at different technology levels.

TL 7

Chainguns: The simplest weapons for space combat. At this technology level, the only practical way to hit targets at such long ranges is to fire a lot of bullets at the target. Tend to be used through to TL 9.

Nuclear missiles: Good range, but limited delta-v at low technology levels. Very destructive if they get close enough until the invention of nuclear dampers.

TL 8

Railguns: Similar to chainguns, but using electromagnetic propulsion to fire a small number of rounds at very high velocity. More accurate, longer ranged, but still limited relative to higher tech alternatives.

Lasers: At TL 8 lasers are possible, but not that effective. They tend to do limited damage but have the advantage of high accuracy at longer ranges than railguns.

TL 9

Sandcasters: Used for defensive purposes. They deploy fine dust particles which absorb and reflect light, used as a defence against lasers, and to some extent, particle beams.

Massdrivers: These are large, spinal mounted railguns. They cause massive damage at long range, and have greater accuracy than railguns due to their high speed, but a ship needs to be built around them.

TL 10

Particle beams: Particle beams are more damaging that lasers, though aren't quite as long ranged.

Nuclear pumped x-ray lasers: Nuclear missiles which power a highly destructive x-ray laser at the target. Greater effective range than a standard nuclear missile.

TL 11

Xasers: X-ray lasers. Better range characteristics than standard lasers, and these ones don't need to have a nuclear bomb behind them.

TL 12

Meson guns: Make use of weird stuff to avoid armour. Tend to be only used as spinal mount weapons until much later tech levels.

Plasma cannons: Fire bolts of super heated plasma. Shorter range than lasers or particle beams, but more damage. Due to their explosive effects, tend to be good against larger targets.

Nuclear dampers: The ability to prevent nuclear explosions in close proximity.

TL 13

Anti-matter particle beams: Highly destructive, dirty weapons. Have to use low density beams for safety reasons, so not as bad as they might sound, but better than standard particle beams.

TL 14

Fusion cannons: Hotter, more deadly versions of plasma cannons, heating the bolts up to fusion temperatures before firing.

Gravity pulse gun: Uses a mix of repulsor/tractor technology to shake the target apart. Ignores armour, but very short range.

TL 15

Grasers: Gamma ray lasers.

TL 16

Plasma beams: Beam version of plasma cannon.

TL 17

Fusion beams: Beam version of fusion cannon.

genres/scifi/tech/space_weapons.1412800127.txt.gz · Last modified: 2015/02/04 22:40 (external edit)

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