genres:horror
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For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention. | For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention. | ||
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+ | ===== Sanity ===== | ||
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+ | One common trait of many //Horror// RPGs is the concept of sanity, or the lack thereof. Though this isn't part of //Modern Characters//, | ||
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+ | For example, //Bravery// is a Virtue which can allow a character to stay and fight when they might prefer to run away. //Sanity// is a Virtue that can be used to prevent a character from doing something irrational and insane. Too much exposure to supernatural terror can reduce //Sanity//. However, insane characters can have a better chance of making use of the supernatural. A rational mind cannot so easily understand magic. | ||
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+ | //Sanity// and other virtues will be explained in a further supplement. For most people they start at 4, and are similar to skills, being used with //Will//. |
genres/horror.1353714827.txt.gz · Last modified: 2015/02/04 22:40 (external edit)