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genres:horror [2012/11/23 23:53] – [Luck] samgenres:horror [2012/11/24 00:01] sam
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 For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention. For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention.
 +
 +===== Sanity =====
 +
 +One common trait of many //Horror// RPGs is the concept of sanity, or the lack thereof. Though this isn't part of //Modern Characters//, **YAGS** does have the concept of //Virtues//, which are personality traits which can be used to resist base impulses. Virtues can be viewed as a saving throw against a character doing something the player doesn't want them to do.
 +
 +For example, //Bravery// is a Virtue which can allow a character to stay and fight when they might prefer to run away. //Sanity// is a Virtue that can be used to prevent a character from doing something irrational and insane. Too much exposure to supernatural terror can reduce //Sanity//. However, insane characters can have a better chance of making use of the supernatural. A rational mind cannot so easily understand magic.
 +
 +//Sanity// and other virtues will be explained in a further supplement. For most people they start at 4, and are similar to skills, being used with //Will//.
genres/horror.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1

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