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genres:horror [2012/06/16 09:38] – created samgenres:horror [2012/11/24 00:01] sam
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 ===== Luck ===== ===== Luck =====
  
-Many GMs prefer not to kill PCs without warning, allowing them to survive dangerous situations as long as they aren't completely stupid. Horror stories tend to work because there is a very real risk of sudden death. PCs should think twice about going off to explore a dark crypt or secret staircase alone. If PCs can't look after themselves, then the campaign will be short. If they are physically capable, then the campaign can turn out to be more action orientated than horror.+Many GMs prefer not to kill PCs without warning, allowing them to survive dangerous situations as long as they aren't completely stupid. Horror stories tend to work because there is a very real risk of sudden death. PCs should think twice about going off to explore a dark crypt or secret staircase alone. If PCs can't look after themselves, then the campaign will be short. If they are physically capable, then the campaign can turn out to be more action orientated than Horror.
  
 +In **YAGS**, //Luck// is a way of giving a character a second chance. It can be burnt to change death into survival, though it doesn't mean that the threat was completely negated. In a //Horror// setting, burning luck in this way may result in loss of sanity or some story event.
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 +For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention.
 +
 +===== Sanity =====
 +
 +One common trait of many //Horror// RPGs is the concept of sanity, or the lack thereof. Though this isn't part of //Modern Characters//, **YAGS** does have the concept of //Virtues//, which are personality traits which can be used to resist base impulses. Virtues can be viewed as a saving throw against a character doing something the player doesn't want them to do.
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 +For example, //Bravery// is a Virtue which can allow a character to stay and fight when they might prefer to run away. //Sanity// is a Virtue that can be used to prevent a character from doing something irrational and insane. Too much exposure to supernatural terror can reduce //Sanity//. However, insane characters can have a better chance of making use of the supernatural. A rational mind cannot so easily understand magic.
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 +//Sanity// and other virtues will be explained in a further supplement. For most people they start at 4, and are similar to skills, being used with //Will//.
genres/horror.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1

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