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genres:horror [2012/06/16 09:38] – created samgenres:horror [2012/11/23 23:53] – [Luck] sam
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 ===== Luck ===== ===== Luck =====
  
-Many GMs prefer not to kill PCs without warning, allowing them to survive dangerous situations as long as they aren't completely stupid. Horror stories tend to work because there is a very real risk of sudden death. PCs should think twice about going off to explore a dark crypt or secret staircase alone. If PCs can't look after themselves, then the campaign will be short. If they are physically capable, then the campaign can turn out to be more action orientated than horror.+Many GMs prefer not to kill PCs without warning, allowing them to survive dangerous situations as long as they aren't completely stupid. Horror stories tend to work because there is a very real risk of sudden death. PCs should think twice about going off to explore a dark crypt or secret staircase alone. If PCs can't look after themselves, then the campaign will be short. If they are physically capable, then the campaign can turn out to be more action orientated than Horror.
  
 +In **YAGS**, //Luck// is a way of giving a character a second chance. It can be burnt to change death into survival, though it doesn't mean that the threat was completely negated. In a //Horror// setting, burning luck in this way may result in loss of sanity or some story event.
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 +For truly //deadly// horror, then the GM may remove Luck altogether, or make it only available through some religious rituals or other supernatural intervention.
genres/horror.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1

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