<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://yags-rpg.net/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://yags-rpg.net/feed.php">
        <title>Yet Another Game System - settings:habisfern</title>
        <description></description>
        <link>https://yags-rpg.net/</link>
        <image rdf:resource="https://yags-rpg.net/_media/wiki/logo.png" />
       <dc:date>2026-04-29T11:30:29+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://yags-rpg.net/settings/habisfern/backgrounds?rev=1423089654&amp;do=diff"/>
                <rdf:li rdf:resource="https://yags-rpg.net/settings/habisfern/book_magic?rev=1423089654&amp;do=diff"/>
                <rdf:li rdf:resource="https://yags-rpg.net/settings/habisfern/magic?rev=1429464005&amp;do=diff"/>
                <rdf:li rdf:resource="https://yags-rpg.net/settings/habisfern/rune_magic?rev=1423089654&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://yags-rpg.net/_media/wiki/logo.png">
        <title>Yet Another Game System</title>
        <link>https://yags-rpg.net/</link>
        <url>https://yags-rpg.net/_media/wiki/logo.png</url>
    </image>
    <item rdf:about="https://yags-rpg.net/settings/habisfern/backgrounds?rev=1423089654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-04T22:40:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Character Backgrounds</title>
        <link>https://yags-rpg.net/settings/habisfern/backgrounds?rev=1423089654&amp;do=diff</link>
        <description>Character Backgrounds

A new feature of character generation for the Habisfern campaign setting is the idea of character backgrounds. These are a broad description of what your character has been doing until now, and they provide starting equipment and some basic skills.</description>
    </item>
    <item rdf:about="https://yags-rpg.net/settings/habisfern/book_magic?rev=1423089654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-04T22:40:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Book Magic</title>
        <link>https://yags-rpg.net/settings/habisfern/book_magic?rev=1423089654&amp;do=diff</link>
        <description>Book Magic

Book Magic is a more advanced form of magic than Rune Magic is. The latter is more natural, the former is man made. It is harder to learn, but a lot more extensive. It is still built on top of the seven elements, but requires the learning of spells. Skill in one does not translate to skill in another.</description>
    </item>
    <item rdf:about="https://yags-rpg.net/settings/habisfern/magic?rev=1429464005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-04-19T17:20:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic in Habisfern</title>
        <link>https://yags-rpg.net/settings/habisfern/magic?rev=1429464005&amp;do=diff</link>
        <description>Magic in Habisfern

There are two broad types of magic in Habisfern - Rune Magic and Book Magic. The former is common in the sub-continent of Euressa where the campaign is set, whilst the latter is more common in the southern nations of the Old World. For this reason, Rune Magic is the one that is being detailed first, though both share a number of characteristics.</description>
    </item>
    <item rdf:about="https://yags-rpg.net/settings/habisfern/rune_magic?rev=1423089654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-02-04T22:40:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rune Magic</title>
        <link>https://yags-rpg.net/settings/habisfern/rune_magic?rev=1423089654&amp;do=diff</link>
        <description>Rune Magic

Rune Magic is said to have been created by the gods, and as such cannot be changed by mortals.

It has a raw form, which is easy to use, but is limited in scope, and individual runes which allow for specific effects.

Each form has a number of runes which can be learnt. They are treated like</description>
    </item>
</rdf:RDF>
