<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://yags-rpg.net/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://yags-rpg.net/feed.php">
        <title>Yet Another Game System - rules:skills</title>
        <description></description>
        <link>https://yags-rpg.net/</link>
        <image rdf:resource="https://yags-rpg.net/_media/wiki/logo.png" />
       <dc:date>2026-05-15T13:41:47+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://yags-rpg.net/rules/skills/core?rev=1565542630&amp;do=diff"/>
                <rdf:li rdf:resource="https://yags-rpg.net/rules/skills/fantasy?rev=1567284101&amp;do=diff"/>
                <rdf:li rdf:resource="https://yags-rpg.net/rules/skills/professions?rev=1565560338&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://yags-rpg.net/_media/wiki/logo.png">
        <title>Yet Another Game System</title>
        <link>https://yags-rpg.net/</link>
        <url>https://yags-rpg.net/_media/wiki/logo.png</url>
    </image>
    <item rdf:about="https://yags-rpg.net/rules/skills/core?rev=1565542630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-11T16:57:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Core Skills</title>
        <link>https://yags-rpg.net/rules/skills/core?rev=1565542630&amp;do=diff</link>
        <description>Core Skills

YAGS is designed as a generic system that works across many settings and genres, but it is designed to be a modular framework more than a single system. Characters in one setting won&#039;t necessarily be created in exactly the same way as one in another setting. In this sense, it is more like d20 than GURPS.</description>
    </item>
    <item rdf:about="https://yags-rpg.net/rules/skills/fantasy?rev=1567284101&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-31T20:41:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fantasy Skills</title>
        <link>https://yags-rpg.net/rules/skills/fantasy?rev=1567284101&amp;do=diff</link>
        <description>Fantasy Skills

Knowledge Skills

Knowledge skills are nearly always based off of Intelligence. At a low level they can be represented by common sense and experience, but at higher levels they generally require some level of book learning.

	*  Alchemy</description>
    </item>
    <item rdf:about="https://yags-rpg.net/rules/skills/professions?rev=1565560338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-11T21:52:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Professional Skills</title>
        <link>https://yags-rpg.net/rules/skills/professions?rev=1565560338&amp;do=diff</link>
        <description>Professional Skills

Professional Skills are skills which cover a complete profession. They represent the high level abilities and experiences that someone who works in that field would have.

For PCs, they are mostly useful for interacting with members of these professions. Though a PC may never actually want to be a</description>
    </item>
</rdf:RDF>
