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        <title>High Fantasy Characters - created</title>
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        <description>High Fantasy Characters

Characters will be built using a package system. Three packages will be available:

	*  Ancestry
	*  Background
	*  Profession

There could be an Advanced Profession for more experienced starting characters.

These give bonuses to attributes and skills, as well as starting equipment etc.</description>
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        <title>Eyressia</title>
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        <description>Eyressia

Preliminary name and brief notes for a new fantasy setting for use with YAGS. The basic idea is a high fantasy genre similar to a typical D&amp;D world. Magic is common, and there are a wide range of monsters and races.

The world is based on an alternate Earth, with a very similar geography but quite different history.</description>
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        <title> - removed</title>
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        <title>Content</title>
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        <description>Content

	*  Rules
	*  Genres
	*  Settings
	*  YAGSbook

Download

PDF versions of YAGS can be downloaded for free from the links below. See Downloads for the full list of rules.

&lt;https://yags-rpg.net/_media/download/yags-character.pdf&gt;
&lt;https://yags-rpg.net/_media/download/yags-combat.pdf&gt;

Source

YAGS is released under the GNU Public License, and as such the full set of source documentation is available, as well as the final PDFs above.</description>
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        <description>Traveller

Traveller is a science fiction game setting which was first published in the 1970&#039;s, and which has since gone on to be one of the longest running and most popular SF games.

YAGS SciFi assumes a Traveller-like campaign, partly because this is the setting it has been used to run games in before, and also because it makes sense. Traveller uses the view of science fiction from the 1970&#039;s, and doesn&#039;t get sidetracked by the revolution in computer and genetics technology that came after. T…</description>
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        <description>Space Combat

Whilst deciding how to model Traveller starships in my YAGS RPG, the issue of what scales to use for both time and distance came up. Traditionally, the Traveller combat rules used 1000 second turns (a little under 17 minutes) and 10,000km as the base distant unit. Short range for starship weapons is around 100,000km, long range about 300,000km.</description>
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        <description>Spacecraft

Ship Size

Maximum standard size for a ship. Ships larger than this are possible, but hull construction costs start increasing rapidly.
  TL             dT     8            30dt    9           100dt   10           300dt   11         1,000dt</description>
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The Vilani Empire was effectively stagnant for many centuries, and technological progress was very conservatively focussed. In many ways, the First Imperium never progressed beyond TL 12 - they never built any jump drive more capable than a Jump-2.</description>
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        <description>Technology Levels

Tech levels are a standard way (probably first used by Traveller) to keep track of the type of technology available in a setting. Traveller has many different worlds, each at different levels of technology, from worlds where society is still banging rocks together, to huge orbital colonies and floating cities in the clouds.</description>
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        <title>Chemical Rocket Engines - [Standard Engines] </title>
        <link>https://yags-rpg.net/scifi/spacecraft/drives/chemical?rev=1588020070&amp;do=diff</link>
        <description>Chemical Rocket Engines

Fuel Types

For a typical chemical rocket, the fuel and propellant are the same thing. For Nuclear rockets the fuel and propellant are different things. The fuel powers the reactor, and the propellant is thrown out the back.</description>
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        <description>Spacecraft

YAGS SciFi is all about spacecraft and travel between worlds, so having a system for defining spacecraft is important.

The statistics used are simplified from real world values to make the maths of designing craft easier. Mostly, this involves including all the constants in the basic statistics.</description>
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