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fantasy:wizardry [2019/10/04 17:33] – created samfantasy:wizardry [2019/10/04 19:59] (current) sam
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 Wizardry is //book magic//, learned from tomes of wisdom and lore handed down through the generations. Spells of wizardry are all created by humans, so aren't a natural feature of the world. Wizardry is //book magic//, learned from tomes of wisdom and lore handed down through the generations. Spells of wizardry are all created by humans, so aren't a natural feature of the world.
  
 +===== Requirements =====
  
 +  * How noisy/subtle is casting a spell? Are gestures and words needed? Can they be avoided? Probably less subtle than sorcery.
 +  * How do you stop someone from casting spells? If the only way to 'disarm' a wizard is to kill them, then that leads to all sorts of problems in terms of surrendering or being imprisoned.
 +
 +Anti-magic collars/handcuffs might be possible, but not available to everyone and I'd prefer to avoid anti-magic effects.
 +
 +Gagging/binding is an option, but it's difficult to do long term. Do you keep a wizard permanently gagged and bound whilst they are in prison?
 +
 +A focus of some kind (such as a staff) that a wizard has to have means it can be easily taken away. Disarming a wizard becomes possible.
 +
 +If a new staff is too easy to make, it's not much of a deterrent. If it's too hard, then a character can be ruined by taking away their item.
 +
 +Maybe a staff can be made in a few days. Maybe magic is a lot harder without it. Requires a certain type of wood, or certain enchantments to make a new staff. Good for short term disarmament, and in a controlled environment can be prevented from making a new one.
 +
 +Possibly a wizard can invest part of their spirit into one to make it more powerful, but much weaker without it, and takes longer to construct again.
fantasy/wizardry.1570210422.txt.gz · Last modified: 2019/10/04 17:33 by sam

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