fantasy:wizardry
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| fantasy:wizardry [2019/10/04 17:33] – created sam | fantasy:wizardry [2019/10/04 19:59] (current) – sam | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| Wizardry is //book magic//, learned from tomes of wisdom and lore handed down through the generations. Spells of wizardry are all created by humans, so aren't a natural feature of the world. | Wizardry is //book magic//, learned from tomes of wisdom and lore handed down through the generations. Spells of wizardry are all created by humans, so aren't a natural feature of the world. | ||
| + | ===== Requirements ===== | ||
| + | * How noisy/ | ||
| + | * How do you stop someone from casting spells? If the only way to ' | ||
| + | |||
| + | Anti-magic collars/ | ||
| + | |||
| + | Gagging/ | ||
| + | |||
| + | A focus of some kind (such as a staff) that a wizard has to have means it can be easily taken away. Disarming a wizard becomes possible. | ||
| + | |||
| + | If a new staff is too easy to make, it's not much of a deterrent. If it's too hard, then a character can be ruined by taking away their item. | ||
| + | |||
| + | Maybe a staff can be made in a few days. Maybe magic is a lot harder without it. Requires a certain type of wood, or certain enchantments to make a new staff. Good for short term disarmament, | ||
| + | |||
| + | Possibly a wizard can invest part of their spirit into one to make it more powerful, but much weaker without it, and takes longer to construct again. | ||
fantasy/wizardry.1570210422.txt.gz · Last modified: 2019/10/04 17:33 by sam
