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downloads [2015/04/19 16:58]
sam
downloads [2015/04/19 17:03]
sam
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 {{:download:yags-bestiary.pdf|Bestiary}}. {{:download:yags-bestiary.pdf|Bestiary}}.
-A list of animals and monsters together with their descriptions and statistics for YAGS.+A list of animals and monsters together with their descriptions and statistics for **YAGS**.
  
 {{:download:hightech.pdf|High Tech}}. {{:download:hightech.pdf|High Tech}}.
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 ===== Science Fiction ===== ===== Science Fiction =====
  
-These are some generic science fiction rules which include +These are some generic science fiction rules which include skills and backgrounds which are not so common in modern or historical settings. A particular type of setting is assumed, where society is reasonably similar to that of today, except it happens to span a Galactic Empire of thousands of worlds. It is similar to settings such as //Traveller// or //Babylon 5// in terms of technology and possibilities.
-skills and backgrounds which are not so common in modern or +
-historical settings. A particular type of setting is assumed, +
-where society is reasonably similar to that of today, except +
-it happens to span a Galactic Empire of thousands of worlds. +
-It is similar to settings such as //Traveller// or +
-//Babylon 5// in terms of technology and possibilities.+
  
 {{:download:sf-characters.pdf|SF Character Generation}}. {{:download:sf-characters.pdf|SF Character Generation}}.
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 ===== Habisfern ===== ===== Habisfern =====
 +
 +[[settings/habisfern]] is a fantasy campaign setting designed for use with **YAGS**. It is a low fantasy setting, in a world that has recently come out of an Ice Age where the Ice is still seen as a major threat to human civilisation.
  
 {{:download:habisfern-character.pdf|Habisfern Character Generation}}. {{:download:habisfern-character.pdf|Habisfern Character Generation}}.
-An introduction to the //Habisfern Fantasy Campaign Setting//, together with rules for generating characters for that campaign.+An introduction to the //Habisfern Fantasy Campaign Setting//, together with rules for generating characters for that campaign. Characters in Habisfern have more priorities to select during generation, including bloodline and social class as well as the usual attributes, skills and advantages. Characters also have a choice of templates, which provide a small set of starting skills as well as description of your place in society.
  
 {{:download:habisfern-runes.pdf|Rune Magic}}. {{:download:habisfern-runes.pdf|Rune Magic}}.
 Wizards get their power from studying the //Mysteries//, which allow them to learn runes which enable them to shape the world around them. Rune Magic is the type of magic most common in the lands of //Euressa//. Wizards get their power from studying the //Mysteries//, which allow them to learn runes which enable them to shape the world around them. Rune Magic is the type of magic most common in the lands of //Euressa//.
  
downloads.txt · Last modified: 2015/04/19 22:00 by sam